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You're the Admiral! Sector Gamma
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[QUOTE]Originally posted by akb1979: [QB] U>[b] QUESTION THREE [/b]</U> U>[b]A[/b]</U> You want me to critique the answers to Question 2A? Sorry, can’t do that – they’re all just too damned good, everyone appears to have covered all the bases quite nicely. U>[b]B[/b]</U> I’ll answer all of them! :D Although my answers are not as detailed as the rest. [i]A Cardassian Hideki-class warship emerges from the Purple Nebula, heading on a "southeast" vector. However, once it's clear of the nebula, it changes course towards Zechs... at Warp 2.3. Long-range scans indicate that the ship may be damaged, but the Hideki is transmitting no distress call, or any other messages for that matter. [/i]  Bugger this for a laugh – I’ll move [i]the Courageous[/i] to intercept and detain the vessel – I HATE spies! Oh, and to hell with what the Cardassians might say about the ship’s reason for being there – I’m gonna board the ship regardless of the consequences. [i]A battered Kressari transport arrives at Lucrezea, claiming to have been attacked by a Dominion cruiser near Zechs. This is only the latest in a series of wild rumors about a Jem’Hadar vessel that has refused to believe in the stand-down orders and bitterly continues the war – and the rumors have never specified a ship as big as a cruiser before. But the Kressari do have phased-polaron beam wounds on their ship to show. And so the flames are fanned and fueled. The Kressari are allied with the domesticated variant of Cardassians, and ship various produce from Lucrezea to the starving Union; the Lucrezeans insist that this is state-sponsored piracy, that the Bifourians are maintaining or even operating the Jem’Hadar vessel to hurt both the Lucrezeans and the tamer Cardassians. The otherwise cooperative Bifourians balk at the insults. They suspend Kressari and other cargo runs across this part of the border “until the ghost ship is found and dealt with”. It doesn’t look like they are doing any “finding” or “dealing with” of their own, though. [/i]  I’d have the [i]Courageous[/i] move to investigate the possibility of the Dominion cruiser while also move the combat-capable shuttles and runabout-type craft to positions along the boarder to assist. Don’t know what I’d do if I found the ghost ship – I lack the firepower. Maybe I’ll deploy some cloaked mines! :D I’m curious – if there is a Dominion warship in the area, where are they getting their supplies from? I think something is afoot here and so I’ll instruct my people to keep their eyes and ears open and also double-check the intelligence reports since the war. [i]A Ferengi Marauder class enters the sector and stops at Joval. The DaiMon makes no secret of the fact that Zechs is his next destination. The Cardassians send you a priority transmission claiming that this DaiMon is supplying arms to terrorist factions on Zechs. The Ferengi protests his innocence. The Cardassians say that they will not allow the Marauder to enter their space - but as Zechs is so close to the border this would almost certainly mean that any battle would take place in Federation space. And you do indeed hear that two Galors have crossed the border and will intercept the Marauder close to the Purple Nebula. How will you respond? [/i]  I’ll move the [i]Courageous[/i] to intercept the Cardassians and the Ferengi vessel and try to get the Ferengi to allow an inspection of his cargo. I’d try to avoid a confrontation with the Cardassians, but I’ll be ready for a fight. I’ll be looking for a non-violent solution, possibly agreeing to a similar approach to that of Timo as it appears to be the easiest. Knowing the Cardassians and the Ferengi the way I do – I’ll expect the worst. [i]A cardassian freighter preparing to leave Zechs is hijacked by a group of local revolutionaries. they demand that Zecks be given it's independance or else they will crash the freighter into the planet's main population centre. The Cardassians have no ships nearby and request your help. [/i]  Well the [i]Courageous[/i] is in orbit of Bifour so I’ll divert her there and disable the freighter and send a boarding party to detain the revolutionaries. While there I’d talk with the population to better my relationship with them. <U>[b]C1[/b]</U> I’d shift my ships slightly closer to the boarder, but discretely and slowly so as not to alarm the Cardassians. I’d obviously want to observe the situation, but avoid a confrontation if at all possible. <U>[b]C2[/b]</U> I’d have my search vessel (the Courageous) conduct intense scans of the area before heading back (scanning continuously en-route). I want to know if there are any other mines in the area that could pose a problem to my fleet operations. I’d also have the [i]USS Bellerephon[/i] move in to assist my efforts as she’d have advanced scanners. 3) The separatist elements in Jovalis space are mostly concentrated in the Cluster, though no more than a third of any colony cylinder there is interested in separation. However, a bombshell is dropped when a cylinder holds a referendum not to separate, but to move – separatists in a Deyal group cylinder want to move their home the Cluster. The vote succeeds, and the municipal government requests that Starfleet tractor their colony to its new home. Such an action will tie up your largest ship, or two of your smaller ships, for a couple months. However, the Jovalis government sees this as a legal action, so… <U>[b]C3[/b]</U> I don’t have a small ship (unless you count the [i]USS Bellerephon[/i] and the [i]USS Aristophanes[/i],). I agree with everyone else – start the cylinder moving (with my two <[i]Nebula[/i]’s) and then come back to slow it down when it reaches its target. Failing that – they can move it themselves, I’ve got bigger fish to fry. <U>[b]D[/b]</U> From Question 2: “Zechs hails you stating that they wish to join. The Cardassians are pissed and move a Galor and two Hideki’s to the planet, but the request still stands. The Cardassian forces begin landing ground troops into the capital on Zechs in an attempt to capture or kill the leading group. Zechs requests your assistance in defending their planet. What will you do? Which assets will you use? How will you deal with the Cardassians?” OK – to top it all off (what with the troop landings and all), the Cardassians have now moved two more Galors and four more Hideki’s to Zechs. This clearly is a larger fleet than they were first thought to of had. Three Galors and six Hideki’s are bit of a problem, one that you need to deal with before you turn your attention to the troops. The problem is, your long-range sensors have detected at least four more Galors and six Hideki’s around the Bifour system. The forces around Zechs make up one third of the obvious Cardassian forces (oh and they have orbital weapons platforms too – about four dozen), and need to be dealt with. How will you achieve space superiority around Zechs? (Be as detailed as you can please). [b]Tactical Note: Sensors indicate the presence of neutrino particles associated with cloaking devices. Assume more Cardassian vessels are in the area and cloaked (using stolen technology obviously) when planning your attack.[/b] Have fun! :D :D :D :D :D :D [/QB][/QUOTE]
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