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[QUOTE]Originally posted by Wraith: [QB] [b]A) Respond to one or more of the scenarios created by the other participants in Part (D) of Question Three. [/b] I think I’ll continue with Identity Crises’… Sooo; they now have 2 Marauders, 2 small Ferengi ships and 5 Corvettes. First off, I’ll have to assume I no longer have Rigorous there; the most I can hope for really is the Indy, Thermistocles and one of the New Orleans- say the Hyperion. That would probably be enough to see off the Ferengi ships but the corvettes as well could cause a problem, although it’s more a matter of numbers than individual firepower. I’d use the Indy and some of the runabouts to draw off the Corvettes; they’d be the ones I’d send out to intercept an incoming force. Once they’re gone, I’d send in the Thermistocles and Hyperion to escort them to Zechs and there oversee the inspection of their cargo. [b]1) Provided is a map of the Joval Star System. How will you redeploy your task force once you hear of the fighting? As far as is known, all ships of the Jovali Royal Stellar Navy are in orbit of Joval -- for now.[/b] I’d redeploy the Aristophanes to Jovalisi orbital space, both to keep them out of danger and to guard Federation territory against any expansion of the war into our space. The Hyperion would be withdrawn from her patrol area to the Joval system and I would head back in the Thermistocles also. The Manticore will begin to deploy automated tracking beacons along it’s patrol area and then stand ready to withdraw to Joval. [b]2) The Jovalisi government urges the Monarch to accept reforms, but he refuses. Although he's not violently xenophobic, he's clearly wary of outside influences. However, Monarch Hrrays does agree to a brief private conference with you as the local representative of the Federation, to discuss the situation. What will you tell him, or ask him, at this meeting?[/b] First off, I’d tell him that the Federation cannot and will not intervene militarily in any civil war. This may change, however, if the war spilles over into Federation territory. Then I’d try and persuade him to accept at least some reforms, at least to spare his people any bloodshed. I’d also provide him with any materials I feel may be useful; I’m sure there must be some examples of similar situations in the galaxy’s history. I would point out that having a democratic government would not necessarily end the monarchy or destroy the Jovali way of life and would probably be beneficial. I’m sure there are also many examples of what happens to monarchs when they do not grant reform (Russia, for example). Hopefully this will persuade him to at least seriously consider reforms. I’m sure there are at least some constitutional monarchies in the federation. If I have anyone from any of these planets or nations in my crews I will ask them to accompany me to prove it works. [b]1) Both sides of the conflict on Joval are receiving support from various "interest groups" on Jovalis. They're sending medical supplies, foodstuffs, power cells, ships, weapons... even some troops (completely unofficially). However, not all of the materiel that's being sent is home-grown Jovalisi equipment: you start receiving reports of Federation-built phasers used in battles, and even a few small Federation ships used in limited space combat. There's also a vague reference to a rogue group called the Jovalisi Freedom Brigade which is using a group of Federation-built small craft (think Maquis-type ships here) to aid the rebel cause. What will you do in response to this intelligence?[/b] First, I’d declare an exclusion zone around Joval and a list of prohibited materials; my ships and local Jovalisi law enforcement vessels will enforce this. Anyone found smuggling these materials, particularly if they are of federation origin, will face severe charges. I’d pass the information on to Jovalisi law enforcement personnel, hopefully they will be able to track down at least some of the suppliers. I'll also alert my starships as to the type of craft we should be looking for. [b]2) In order to stop the flow of materiel to the rebels, the Jovali monarch orders a planetary blockade -- all incoming ships are stopped and searched. No vessels are allowed to land on the western continent where most of the rebels are based. The Jovalisi local government protests this blockade and demands it be lifted immediately. The western continent is the source of most of the trade between Jovali and Jovalis, and could seriously hurt Jovalis's economy if contact is cut off. A few Jovalisi ships try to run the blockade, but unsuccessfully. The Jovalisi Merchants' Guild requests Starfleet protection of their ships near Jovalis and the immediate lifting of the blockade over the western continent for neutral vessels.[/b] Hmmm, difficult. If I do nothing then the Jovalisi will complain that I am not assisting them and probably complain to Starfleet and they’d probably be right. But Jovalisi is the largest supplier of weapons and other materials to both sides on Joval; the Jovali government would complain about that and that claim that I am meddling in internal affairs. I’ll have to compromise; I’d demand that the blockade on the Western continent is lifted but I’d accept the stop and search procedures. I’d assign my ships to escort Jovalisi freighters (in convoy) out to the edge of my exclusion zone (say 1.5 light minutes). [b]3) In a surprise operation, a squad of rebel commandos manages to commandeer the Jovali heavy cruiser Dralliw -- apparently with the assistance of a number of mutineers on board. They escape from Jovali orbit, destroying one of the royal fleet's smaller frigates on the way out. The ship disappears into the asteroid belt, and Jovali forces do not pursue at the moment -- short of sending every remaining vessel in their fleet (one cruiser and three frigates), the Jovali are not likely to recapture their cruiser through conventional means. The rebels waste no time in proclaiming their victory and announce that the commandeered cruiser will be launching reprisals against the royal forces and any of their supporters.[/b] Oh, fantastic… that heavy cruiser could take on any of the ships in my fleet, although I doubt they’d try and attack a Federation ship or that it could defeat more than one of my ships. On the other hand they may attack Jovalisi ships and claim they were assisting the monarch’s forces. The convoy and escort procedures I’ve introduced should guard against this but the cruiser has left the exclusion zone; I really have no way of enforcing this so it’s possible the conflict could begin to spill over (having saisd this if the RSN has any sense it won’t pursue, leaving the cruiser effectively useless except against freighters supplying the Royal faction and given that most of these will be Jovalisi I imagine the captain will be very cautious- I wouldn’t want to aggrevate the Federation. If they do become a threat I’ll hunt ‘em down… [b]4) Hostility is brewing between some of the more vocal pro-rebel and pro-monarch factions in some of the Jovalisi habitats. Several riots have erupted in colonies, especially in the Deyal Group, and there have been reports of roving gangs attacking supporters of the opposite faction. Leaders from several of the habitats ask you to provide assistance in order to maintain security.[/b] Well, I could deploy some of my embarked Marines and Security personnel but I am loath to do this given the possibility of my ships being involved in combat but I really hve no choice. I’ll try and minimise the numbers I have to deploy and I’ll detatch a few shuttles as well to assist in movement between the habitats. Hopefully this’ll be enough to calm them down. [b]1) The vast majority of incoming ships carrying refugees are loaded past capacity and were built by Jovali, meaning that sending the refugees out of the system on the ships they cam in is not an option -- they simply aren't fast enough for a true interstellar journey, especially considering the overcrowding on board. What will you do with them?[/b] Link ‘em all up and use them like an additional habitat. This should ease the strain on their environmental plants and give the people on board more space. I’d start emergency construction of temporary habitats as well as asking the Jovalisi government if there is anywhere they can put refugee camps. I’ll also fire off a request to Starfleet for additional support. [b]2) A Jovali passenger ship enters Jovalis space, pursued by one of the surviviing Jovali frigates, the Llenrup. The large passenger ship has taken heavy damage; there are several hull breaches, their warp drive is offline, their shields destroyed. The captain of the Jovali frigate claims that the passenger ship is smuggling a cell of known rebels away from Joval; the passenger ship captain says that the Jovali navy is trying to keep refugees from leaving Joval.[/b] I’ll send the Aristophanes to intercept and inspect the vessel. If any weapons or other suspicious materials are found I’ll turn them over to the Jovali; my teams will also endeavour to determine who any suspicious materials belong to. Whatever it was doing the passenger ship is my problem now; the Jovalis can bugger off home. [b]3) A group of raiders have taken advantage of the confusion in the past weeks, and have started raiding Federation freighters carrying agricultural products to Jovalis, and on to the rest of the Federation. It's possible that the raiders are operating out of the asteroid field... and may even be using the cloaking technology that was stolen from G'Sall a few months back.[/b] Not really much I can do; my convoy and escort procedure should keep attacks to a minimum though. I'll see if there's any way to penetrate the cloak by modifying sensors etc. and distribute warnings to all freighter captains as well as my own. [b]4) There are a series of bomb attacks in various Jovalisi orbital habitats. [/b] Hopefully my security forces I deployed to the cylinders earlier will be able to contain this and find those responsible. [b]E) After weeks of fighting, the royal faction's ground forces prevail[/b] I'd try to encourage the monarch not to be too harsh and also offer to try and find that cruiser and persuade it's crew to stand down. [/QB][/QUOTE]
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