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$$ Auto-tech! ["Dead Stop" Spoilers]
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[QUOTE]Originally posted by Mark Nguyen: [QB] A fun, if mindlessly-fluffy episode. Good tech to nitpick though, and is that not the big reason we watch? :p -Okay, so the situation is dire. We start four days after the last episode (still no timestamp though), and they're pretty crippled. They can't polarize the port hull plating with so much of it missing, and even if they could find some tritanium, it'd take three or four months to fix the ship. Worst of all, they can barely manage warp two, putting them ten years away from Earth. Ouch. -Speaking of ouch, Reed is still off with a messed up leg. He's gonna be off duty for a couple more weeks; less if he'd let Phlox pop in a couple more Rigelian blood worms. Reed is wary of this, since one of them has yet to pop back out... -More name-dropping happens when a Tellarite freighter responds to their distress call, apparently directing them to a nearby repair station. They eventually find it - it looks like a couple of hair-curlers, one of which expands to accept the saucer. -The station has a pretty nifty scan action going. Holo-displays show the damaged sections, right down to the scratched paint from when Archer and Trip nicked the job in "Broken Bow". Their scans download Enterprise's computer data, language, and even figure out that Reed is a lame duck. Anyway, in exchange for 200 liters of warp plasma, the gang will get back an unbroken ship. The hair curlers deploy arms, and the process begins... -BTW, the station sounds remarkably like B'Elanna Torres. Perhaps coincidentally, Roxann Dawson is directing this episode. And like Torres, the atmosphere of the station is pretty crappy at first, but gets nicer later on. :p -The station has lots and lots of nice toys to play with - suffice it to say that it's got all the familiar TNG stuff. There's a nifty VFX shot of the arms dematerializing some wreckage, then rematerializing a fresh corridor wall before installing it. They even fix up Reed's leg. Of course, the crew get high off all the tech. Of course, Archer gets worried. -The Enterprise computer is "the most advanced in the fleet", and it's three decks high. Who's got the cutaway..? -Hee hee! The station's metallic vent covering is really just a cardboard furnace filter, spraypainted white! Anyway, unable to resist the urge to snoop, Trip and Reed get caught and beamed off the station. And unable to resist a call from Archer, Mayweather gets killed. But not before contributing to the topless quotient of the show, of course. -Before Mayweather recovers from being dead (what, you'd think otherwise?), everyone gets to do some mourning. Apparently, Travis was a practical jokester - really? Also, finding freighters isn't very easy apparently. -Unlike just about everything in the TNG era, the warp plasma containers they use are clearly labelled "warp plasma". They still explode quite nicely, though. :p -They escape from the Evil Repair Station in a shower of great special effects, though they decide to use torpedoes to blow away the clamped-on robot arms, instead of the phase cannons. It's strange, as the arm in question was certainly within the firing arc. Not enough punch, perhaps? -Unfortunately, all the other aliens were neatly blown up. Good thing their being used in the station's computer core had effectively killed 'em. Still, in a Spooky Enterprise Ending, the station's wreackage is seen repairing itself... Mark [/QB][/QUOTE]
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