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[QUOTE]Originally posted by Boris: [QB] I don't know what kind of shows you guys are watching, but plot by itself doesn't normally make a story (except maybe in Sherlock Holmes or Mission Impossible). Characterization is usually cited as the most important aspect, because a lot of things follow from the characters. I never said that these are the ONLY aspects of the story, or that the setting is what makes the story. I'm saying you shouldn't ignore the setting. If you read a novel describing the characters' home town in some detail, it's not window dressing. It's what made the characters what they are, and can also tell us something about the characters who chose to move there from another town. Similarily, the kind of hardware Starfleet uses tells us a lot about Starfleet. The Defiant tells us a lot about Sisko, because he was one of its main designers. The ship is a malformed, raw expression of anger, with a lot of confused and redundant systems all over the place. That's the subtext. On a more obvious level, we essentially see the kind of design process that must have gone into it to make it the Defiant, by noticing all of these features and imagining who designed what and how. The registry numbers probably have little function in this specific story, but it's still better to explain some oddities than to label them errors. We've seen that Starfleet allows the Enterprises and other ships to maintain the original registries occassionally, and that ships can be sometimes renamed with Starfleet's permission. Hence, a couple of out-of-system registry numbers seem quite reasonable, and are more consistent with Starfleet practice than the extremely uniform system you're proposing. Boris [/QB][/QUOTE]
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