Post A Reply
my profile
|
directory
login
|
search
|
faq
|
forum home
»
Flare Sci-Fi Forums
»
Star Trek
»
Starships & Technology
»
Nemesis Concept Art (minor spoilers)
» Post A Reply
Post A Reply
Login Name:
Password:
Message:
HTML is enabled.
UBB Code™ is enabled.
[QUOTE]Originally posted by Mark Nguyen: [QB] Granted, the differences between quantums and photons should not keep them in seperate launchers. However, perhaps this was a tactical decision for maintenance or tactical issues? If you have all the torpedoes of one kind in one launchers, it'd make 'em easier to keep running and your launcher configured specifically to 'em. Plus, if the notion is correct that there aren't that many quantum torpedoes to go around, keeping them all where they will do the most damage - when attacking a target - will have it make sense to be in the one big launcher. Note for example that Defiant never fired quantums aft ("Paradise Lost" et. al.). And yeah, "DS9-style" launchers don't make much sense. But calling 'em "short" launchers means calling the other ones "long" launchers. How about "Eaves" and "Sternbach" style for the TNG era? The former accents short tubes and unconventional launch mechanics, wheras the longer emphasizes longer tubes, multiple torpedoes per launch, and lots of ancillary machinery besides the tube itself. Mark [/QB][/QUOTE]
Instant Graemlins
Instant UBB Code™
What is UBB Code™?
Options
Disable Graemlins in this post.
*** Click here to review this topic. ***
© 1999-2024 Charles Capps
Powered by UBB.classic™ 6.7.3