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Anybody got a screencap of "A Call to Arms"?
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[QUOTE]Originally posted by Timo: [QB] The guns [i]are[/i] traversing, as we see in ST5. The only wing position that makes immediate sense functionally is the fully up one. It's the ideal one for landing, and seems identical to the fully down one as far as gun placement goes. The mid-position might be good for aerodynamic flight, but it's not essential - we've seen BoPs down and dirty in an atmosphere with their wings fully down (ST5, "Once More Unto the Breach"). Perhaps the most logical idea would be to say that the positions affect the shape of the warp field. Mid-position erects a "cruising" field, while other positions create a more maneuverable "dogfight" field shape. And once you have that functionality, you can then add things that also partially benefit from the already available wing movement. One would be the landing and aerodynamic flight capability (which is why the warp wings look like aerodynamic wings). Another could be the wingtip cannon - moving them off the ship centerplane might protect parts of the ship from the firing effect, or something. Timo Saloniemi [/QB][/QUOTE]
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