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Rationalizing the AGT Enterprise-D Tech...
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[QUOTE]Originally posted by Timo: [QB] I'd also be the happiest if all the modifications could be explained as steps toward a single goal, such as making the Wave Motion Gun work properly. Many a real warship has been turned into a scarecrow with the installation of a new weapon system... The writers probably intended the modifications to suggest a broader, gradual fight against time and obsolescence - but as said, this doesn't seem chronologically realistic, not unless we postulate major damage at some point. The third nacelle is the biggest problem to me, as it is difficult to tie into the Megablaster backstory, and it doesn't appear to be a credible anti-geriatric measure when the similarly "pre-existing" (lower-than-[i]Voyager[/i]-or-[i]Defiant[/i]-registered) [i]Pasteur[/i] makes do with two nacelles. In theory, it's the analogy to adding a screw to a seagoing battleship - something that actually happened a lot in reverse, as several three-screwers became two-screwers between WWI and WWII while also receiving more compact powerplants. But hey, adding a third nacelle made perfect sense in the TOS days, if we believe in FJ and the fanverse. The very same rationale that resulted in the [i]Federation[/i] class is no doubt at work here as well. We only have to dream up, agree on, and adopt that rationale... The "antlers as targeting/support systems for BFG" interpretation gets my blessing, as does the "let's stuff this stuff in elevator shafts and whale pools and secondary shuttlebays and other now-unnecessary interiors before we start welding it on the outside" logic. Timo Saloniemi [/QB][/QUOTE]
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