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[QUOTE]Originally posted by Balaam Xumucane: [QB] akb: You may need a more recent version of Quicktime. I believe these are both compressed using the free Sorenson codec you get with QuickTime Pro, so no fancy DiVX or anything. Red, Siegfried: Aw, shucks. Thanks. I'm not that happy with this stuff, yet. So, long ago I took a basic 3D class and we learned on an SGI running Alias (7?). It was great. Anyway it seems like ever since then, I've been trying to get back to something that good. It doesn't help that I'm mostly using a Mac. I've been trying to figure out a good program to do all the CG for my show with, trying out some different things: The older free version of [b]Strata[/b] (3.0) is kind of crappy, but it's got a wicked fast and very capable renderer (DOF, Motion Blur, etc). Everything you see there has been done with that free program. Take that however you want. (Don't get me wrong it's very powerful, but it's obvious they've cut out some good stuff and on complex models the interface gets very sluggish (the ship model with the filled hangar and all the Avatar fighters takes like 4 minutes just to open all the shaders)) Despite all this it's proven to be the easiest to use, fastest to render package I've tried. I'm debating getting the intermediate or pro package of the newer version. [b]Animation Master[/b] seems to do a whole lot (particles, dynamics, fur, smartskin, etc.), but the modeling interface is exceptionally quirky and the program crashes often. It also seems to get bogged down when you decide to use any of these more advanced features. The actual animation controls are very cool, but I really need to use my own models. There is an active user community, but aside from that, the manual is outtadate and incomplete. It's an extremely steep learning curve, and I haven't been getting very consistent results. It's a tad racy, but it's the best thing I've done in AM:[URL=http://www.ourplaceintheshadows.com/images/graph_300_cloning.jpg]this[/URL] I have tried an older version of [b]Lightwave[/b] and it was obviously WAY over my head. I got some great results following a tutorial online, but didn't really learn much. It seemed really deep but I really needed to go through a manual or two. The version I had was crash-prone, and sluggish on my G4 (this should never happen, btw). Anyway, seeing the incredible stuff you've done with it, Red, I'm thinking about giving LW another try. When I worked at a videogame company we were using some custom-made pluggins with [b]3D Studio[/b] (clever name, guys) to build our level info. This wasn't 3DS Max which I'm told is much better. Anyway, the program was impossibly bad. Insanely buggy and really really slow. Apparently the Brazil modeling/rendering system uses 3DS architecture. Now that's some impressive stuff. [b]MAYA[/b] sure looks impressive and they've certainly been hyping it enough, but it's WAY out of my price range and I hear the OS X version is buggy as all get out. (8 grand and buggy? I sense a vote of no confidence coming.) Anyone here using/used Maxxon [b]Cinema 4D[/b]? It looks good, but the trial version is so frelling castrated I can't tell. [ December 11, 2001: Message edited by: Balaam Xumucane ] [/QB][/QUOTE]
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