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[QUOTE]Originally posted by Balaam Xumucane: [QB] [QUOTE]Originally posted by The Red Admiral: [qb]I [i]did[/i] have a really cool job before being laid off in October.[/qb][/QUOTE] Ooh, man I'm sorry to bring up a sore subject. (Open mouth, insert foot). [QUOTE]Originally posted by The Red Admiral: [qb]I've seen this Nebula image before, and think it's some way beyond my skill, [i]particularly[/i] in the field of texturing, which has never been my strongest point. I usually do simple metallic textures.[/qb][/QUOTE] I am-not/have-not-been blowing smoke up your arse. You are very close to being this good. If you were to up the resolution and detail of your texture maps, you'd nearly be there. Take the model you've got now; Add 1,2,3,4,5 that I can see maybe 10 small point lights with some clear hemispheres; a couple more modelled greeblies and you are there. I even like your escape pods better. What you say is true, your texture maps could use a little work, but they are very good right now. So you practice that. [QUOTE]Originally posted by The Red Admiral: [qb]These guys have different and more advanced progs than Lightwave, and Lightwave is the only prog I know, and it's taken a couple of years to perfect that.[/qb][/QUOTE] A lot of the more impressive (to me) stuff on the NewTek page was FI stuff. One would assume that means it's Lightwave. It might have a higher version number than yours, but I'll bet you can make whatever version you are running jump through all sorts of hoops. You could get to that level. They will recognize your talent. [QUOTE]Originally posted by The Red Admiral: [qb]I'm truly flattered I am, and hey, I would love to do it professionally, but even in the amateur 3D community I'm only at intermediate level. I often see stuff by guys like me that blow me away. In all honesty I'm no where near good enough, or knowledgable enough to do this professionally.[/qb][/QUOTE] That's where I'd tend to disagree. I would tend to put you well above intermediate. (I know quite a bit about it myself) That specularity thing alone would bump you up a notch. It's true there are a lot of talented amateurs out there who have come up with some incredible stuff. Not all of them have a website filled with so many fantastic renders of such a wide variety of ships. To quote [i]Swingers[/i]: "Dude, you are so money and you don't even know it." [QUOTE]Originally posted by The Red Admiral: [qb]...if any vacancies came up at Foundation Imaging I'd probably send a CV, and a url for my portfolio. It wouldn't do any harm, nor I think would it do any good.[/qb][/QUOTE] Look, I hate to get all [i]Good Will Hunting[/i] on you, but so many of us do wish we were as talented as you. I suppose I should be thankful for what I have got. It's just enough talent/skill to recognize the abilities in others. You have [b]it[/b] though. You really could go all the way, and I'd hate to see you not realizing your potential. Especially if it's something you've always dreamed of doing. I don't why I'm pressing you to go for it. I should be recruiting you hard to come work on my show. Your talents are above that, though. You have what it takes. Maybe it's a couple of contract jobs, maybe you land a full-time position, but if I had half your abilities I'd be all over this. [/QB][/QUOTE]
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