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TOS-era Tactical Corps Shuttle
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[QUOTE]Originally posted by Reverend: [QB] [QUOTE] Winston, actually. ;) [/QUOTE]Him too! [QUOTE] Are you planning on working on the Constitution Project? [/QUOTE]Uhh...sure, why not. [QUOTE] BTW Rev, I can't remember if I ever sent you this link, but I know he's now updated the page with all the prints, which may be more accurate than Alan Sinclair's. [/QUOTE]Yeah I'm sure I've seen those. I know that Masao has used them as reference for his version of the Connie. [QUOTE] Kenny, I'm sure your model is accurate, based on Rev's schematic. I was just thinking that the nose of his ship looked a bit long. Just my opinion. [/QUOTE]After digging up your [URL=http://flare.solareclipse.net/ultimatebb.php?ubb=get_topic;f=7;t=001048#000000]original[/URL] thread I can see what you mean. Thinking back, I belive I made the nose slightly bigger than it might appear in that tiny, fuzzy little picture so as to make it into a practical canopy instead of a blank protruding nub. [QUOTE] I concur with MMoM's suggestion of the Casimiro schematics. They're easier to work with the Alan Sinclair's, but I can't say which is more accurate. I based my schematics for the Museum on Casimiro's. [/QUOTE]Most of the work is done, I just hit a brick wall when someone discovered that Sinclair's window arrangment was inacurate. I'll get back on it within the next few weeks...probably. *pokes Monkey with a stick* [QUOTE] Just felt the need to add some :eek: :cool: :eek: :cool: :eek: here. The new weaponry looks very good, including the fact that the dorsal gun barrels now have some elevation capability. [/QUOTE]They always did. Initially I tried covering the turret joint with a sort of rubbery material, but it didn't look very good and would have probably been a pain for Kenny to model so I made it a little more visibly mechanical. [QUOTE] The placement of the top turret is still problematic when firing at ground targets (arguably the main job of the weapon). Again, something more futuristic than the weapon depicted might be both more practical and cooler-looking. Could the turret be made to protrude more, and perhaps have some sort of visible telescoping or otherwise extending structure to allow for "top-down" firing? You know, a cobra head rising from the hull and spitting venom down at its victims... [/QUOTE]That would be treading a little too close to fanboy territory for my tastes. As for the turret shape, I'm wondering if this weapon could actually fire projectiles...perhaps the same mortar rounds we saw in "Arena"? [QUOTE] A more protruding assembly would also suggest the gun takes up less room inside, so placement above the space that has the major exit doors would look more sensible. So that the teecees won't need to wear helmets to avoid bumping their heads to that thing. Trek troops cannot wear helmets. It's unconstitutional. [/QUOTE]Have you ever been inside a real APC? (not that this is exactly an APC) I have and believe me, you'd be lucky if you can walk doubled over, without cracking your head on something (the real reason why soldiers wear helmets ;) ). Seriously though, most of the people in the aft section will be sat down for most of the ride down and chances are they'll be horizontal on the ride up. A little protruding machinery in the centre of the craft is a minor inconvenience. [QUOTE] And yes, I love the concept of a "H family" of designs! All the more reason to make the weapons of the H-10 look like add-ons that don't require major alterations in the original structure. [/QUOTE]Well if the H-10 is the baseline model then what you're looking at is the original structure. Still I know what you mean and and it shouldn't be too difficult to remove the turret if need be and weld a plate of tritanium over the hull. However if you look at the design of the main hull it is divided up into visible sections, the H-12 had only three while as you can see the H-10 has an extra section in the middle that contain's extra internal volume. So basically it's these central sections which are different from variant to variant and each model is built for a specific purpose so there isn't much of a need to remove/add weapons in this manner. Before anyone suggests otherwise, the modular nature of this design is purely for the benefit of the assembly line, so they can use the same jigs and moulds to create the common components and not have to rework the whole internal structure for every different model. It is not meant to be a swap-out/modular design where you can change the role of the craft by swapping one module for another. [/QB][/QUOTE]
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