Post A Reply
my profile
|
directory
login
|
search
|
faq
|
forum home
»
Flare Sci-Fi Forums
»
Sci-Fi
»
Designs, Artwork, & Creativity
»
Mark's Ultimate Trek Project
» Post A Reply
Post A Reply
Login Name:
Password:
Message:
HTML is enabled.
UBB Code™ is enabled.
[QUOTE]Originally posted by bX: [QB] To my knowledge, converting things from other 3D programs to A:M is very difficult. A:M uses (generally) a 4 cornered patch-based system which is incredibly efficient for deforming character models (and it is a great little character animation program). But because 3DS and Lightwave (and pretty much everything else) are primarily triangular poly-based models, conversion is difficult. Especially getting hard geometric shapes. I have seen successful conversions, and A:M at least used to have a tool specifically for importing, but the results are very mixed and everything I read suggested I'd get better results rebuilding the models in A:M or using a different program. That's about when I switched to Strata/Lightwave. I'm not going to suggest that your guy do it in another program, because, he should use what he likes, but he might have an easier time of it, especially when it gets to tearing ships apart and tricky camera stuff. [/QB][/QUOTE]
Instant Graemlins
Instant UBB Code™
What is UBB Code™?
Options
Disable Graemlins in this post.
*** Click here to review this topic. ***
© 1999-2024 Charles Capps
Powered by UBB.classic™ 6.7.3