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Post-Daedalus Heavy Cruiser
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[QUOTE]Originally posted by Kobi: [QB] [QUOTE]Unlike Kobi, I see no problem with the unidirectional nature of the missile tubes. After all, in the Museum timeline, the primary ordinance is warp-guided missiles with a range of 1 to 10 AU. When you're talking ranges like that, initial directions don't matter very much at all.[/QUOTE]I really served in the wrong branch of artillery to know about the details, a quick and dirty math (I shockingly can't think of the correct formula) gave firing arcs of 50�, 250�, 500� and 750� for a wf1 missile with a capability of 0.1�/s turn at 1, 5, 10 and 15 au range (along the arc). Currently I suck at getting the effective range out of my functional. I think (while we're creating launch types) an Andromeda-style launch would be best: just throw those missiles out of their tube, have them face the target, then ignite the warp thrusters and hope some hour later you sense a target destroyed. Speaking of thrusters: while a three thruster arrangement gives the optimal movement for all directions, I think I as an admiral would favour four. a) I have redundancy b) I want my ship overpowered Now about placement from engineering point of view: don't have them align with the centre. Having them point outward an equal balanced set of impulse engines will annihilate the offet vertical thrust and will only result in a reduced horizontal thrust. [/QB][/QUOTE]
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