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Federation Hopper design I'm stealing from Rick Sternbach
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[QUOTE]Originally posted by Reverend: [QB] Oh for heavens sake - As I've repeatedly said, it's not a tactically wise thing to do. Helicopters don't use tear-gas, they pick an LZ that is secure, or they make damn sure they get in quick and get the hell out, preferably before RPGs start flying at them. Ever seen Black Hawk Down? I'm sure dropping out of the stratosphere right on top of the enemy, stun grenades and phasers a flyin sounds great and terrably dramatic and I'm sure a fanboy could make a very exciting CG animation out of it, but the reality is, doing that will get your hopper shot down before it even has a chance to fire stun grenade #1. So the only thing that will hit the ground running to the accompaniment to Song 2 by Blur would be smoking wreckage and cooked flesh. It'd be like trying to mount the d-day landings by sailing up the Elbe and into Berlin. You'd last about three seconds longer than a snowball on the surface of the sun. If you want to quickly insert a small team, you'd use transporters. If the transporters are being jammed, then it's likely there are other defences like shields and force fields, in which case stun grenades will do precisely f*ck all, except tell everyone for half a mile in every direction exactly where you are about to land and it's death from below again. Which ever way you cut it, landing on the base and using stun devices of any description will only cause an enemy to point and laugh. If you're doing the sane thing and established a beachhead a safe distance from any fortifications and you happen across a lone patrol, you don't waste time trying to stun them, allowing for the possibility one will hit a panic button, you vaporise the buggers and hope you can dig in before they're missed. [/QB][/QUOTE]
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