Post A Reply
my profile
|
directory
login
|
search
|
faq
|
forum home
»
Flare Sci-Fi Forums
»
Sci-Fi
»
Designs, Artwork, & Creativity
»
Federation Hopper design I'm stealing from Rick Sternbach
» Post A Reply
Post A Reply
Login Name:
Password:
Message:
HTML is enabled.
UBB Code™ is enabled.
[QUOTE]Originally posted by Reverend: [QB] [QUOTE]All that anger and ranting and you chose to censor "fuck all"?[/QUOTE]There be young'uns present. And that wasn't anger, it's mild irritation. [QUOTE]I wasn't exactly suggesting it as an offensive weapon, more of a deffensive deterent to protect retreating troops, trying to load back up in an emergency, or to provide some sort of fire support role, like a BlackHawk does.[/QUOTE]Why would you want to stun pursuers? This thing will have at least two Type-V phaser turrets, so you can just kill the bastards or force them to ground. [QUOTE]So, this doesn't deliver the troops right into the combat zone, might the Federation have anything that does that? Perhaps there is a version of this with a big transporter system, so you can deliver a whole platoon in 3 or so squads through the Transporter, 12 men ( or how ever many constitutes a squad)at a time.[/QUOTE]Sure it does, just not directly into the line of fire as that's suicide. It really all depends on precisely what you're attacking and what defences it has. Attacking a fixed installation like a ground base mean's it's likely to have a defence perimeter and heavy anti-vehicle weapons, so you'd set down out of range or out of sight (hopefully not in the middle of a mine field) and establish a forward position from there. If you're re-enforcing one of your own bases that's under attack by a ground force then yes, you much land right on their heads. As a rule, you still don't stun them. As far as Transporter based invasions go, again it depends on the situation. By the late 24th century transport inhibitors seam to be small, quick and easy to deploy so it's more than likely that the first wave of a ground assault has to be done the old fashioned way. Once a planetary "beachhead" is secured then I suppose they could deploy pattern enhancers to cut through the jamming, but I wouldn't depend on it. On the odd occasion when a mass transporter based invasion is possible then I imagine that would be done from the mothership (which I still fancy as a Steamrunner) with specialised pads, not unlike the evacuation transporters from the old FJ manual, at least in concept. Of course, you'd also transport down equipment and possibly small shuttle sizes vehicles. [QUOTE]Originally posted by Ahkileez: [qb] Essentially it boils down to the fact that your opponent would have to be totally fucking incompetent to not know that and take measures to reduce the effectiveness of that tactic or find a way to use it against you entirely. A forward assault is almost always the easiest course of action in a battle, but an even slightly competent enemy will cut you to shreds if you aren't smart about the way you do it. Trekno-magic makes for very lazy thinking; the perception is that the solution is always a wave of a wand and a push of an inoffensively colored button away. The instant they run into an enemy who is even the smallest bit challenging, they get caught flat-footed and have their asses handed to them. Using the toys should only ever be part of a more comprehensive and thoroughly planned strategy, not a means in and of itself. [/qb][/QUOTE]Although Ahkileez and I tend to fundamentally disagree on the military nature of Starfleet and the Federation, the same basic tactics apply. In any war there is usually one side that has some technological or tactical advantage and for the other side to survive, they need to find a way to counter that advantage. The Dune Universe provides a good example of this as after tens of millennia of warfare using advance field technology, energy weapons and numerous variety of nuclear weapons, the point and counterpoint nature of warfare technology results in it all coming do to human vs human, armed with a pointy stick...and of course being sneaky always helps. In the case of Star Trek you have tachyon beams to detect cloaks, better cloaks to get around that, shields the block phasers, phasers with rotating modulation to defeat shields, regenerative shields for better protection and on and on and on. At the end of the day it still comes down to sneaking up on the enemy and beating him to death with a heavy object...strategically speaking. That means boots on the ground and killing them before they kill you. [/QB][/QUOTE]
Instant Graemlins
Instant UBB Code™
What is UBB Code™?
Options
Disable Graemlins in this post.
*** Click here to review this topic. ***
© 1999-2024 Charles Capps
Powered by UBB.classic™ 6.7.3