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Federation Hopper design I'm stealing from Rick Sternbach
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[QUOTE]Originally posted by Reverend: [QB] When something is travelling towards you at or near the speed of light it's very difficult to consciously avoid it, more so when you're in the middle of atmospheric re-entry. All you can do is swerve and change course and hope they don't manage to get too many hits in. You increase your odds by overlapping shields, but as I said above not too many too close together so you can still take evasive action, I imagine the mother ship would be dropping swarms of probes that send out false sensor readings to act as decoys. Chaff and general sensor jamming jiggery pokery to create ghosts, shadows, reflections and echoes to make it as difficult as possible to get a lock should also give you a better chance, but there's always the chance of a lucky shot. As for what weapons they have on the ground, I think it was said in that DS9 ep where Dukat nicks the Bird of Prey that the outpost that was attacked had a heavy duty phaser array, specifically designed to operate within an atmosphere. Torpedos would also be a possibility. It all depends really who you're facing. The Tholians for example might have and orbital web system that traps and destroys anyone attempting a drop while the Breen may used cloaked, self guided mines in the upper atmosphere. It all depends. [/QB][/QUOTE]
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