Post A Reply
my profile
|
directory
login
|
search
|
faq
|
forum home
»
Flare Sci-Fi Forums
»
Sci-Fi
»
General Sci-Fi
»
$ Battlestar Galactica (The Next Generation) $$poiler$$
» Post A Reply
Post A Reply
Login Name:
Password:
Message:
HTML is enabled.
UBB Code™ is enabled.
[QUOTE]Originally posted by Treknophyle: [QB] I finally got a chance to watch this thing - after reading your comments for some time. 1} Having the terminology mirrow terran wet-navy terminology didn't bother me. I assumed that they weren't speaking English, and that the dialog (and graphics} were translated. I assumed the same thing during Star Wars (remember the Tractor Beam graphic?). Seriously, if they are going to use English translations for 'the' and but', why not for 'Landing Bay' and 'Fusion'? Why would they use 'Gllcooash' when they mean 'computer'? And why not use contemporary translations for the character names as well. I thought the cutest part was making such monickers as 'Starbuck' callsigns instead of their proper names. A clear case of the second producer improving on the first. 2) I have to go with the 'several mini-networks' theory. It makes a lot of sense - and is similar (I believe) to present-day naval systems. 3) Regarding hyper jumps, apparently all they need is a displacement vector and scalar (direction and range) from their present position. The only difficulty seemed to be insuring that they didn't re-emerge in a BAD place. I loved the jumps - which seemed to be fairly instantaneous. Very reminiscent of Niven/Pournelle's 'The Mote in God's Eye' - up to and including the post-jump disorientation. 4) Haing met several families who put the 'fun' back in 'disfunctional', I didn't have any problems with the interpersonal relationship aspects. [/QB][/QUOTE]
Instant Graemlins
Instant UBB Code™
What is UBB Code™?
Options
Disable Graemlins in this post.
*** Click here to review this topic. ***
© 1999-2024 Charles Capps
Powered by UBB.classic™ 6.7.3