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[QUOTE]Originally posted by Nim: [QB] I'd say this game is what Rebellion should've been. EaW is similar to Rebellion in that space/landbattles, for instance, can be decided instantly or fought through. The basis for choosing the winner seems a bit strange, as I lose many more units that way than if I fight myself, so I never do that. The plaent conquering is the best part, straight after I've conquered a planet in both land and space, I build a space station in its orbit and suddenly I have capacity to build four more Star Destroyers. There is a unit cap determined by your amount of space stations, barracks and planets. Jason: The only thing I thought was low-tech was his cape, which doesn't flap in the wind like modern games with "rag-doll" game engines, but then I thought about the work load algorithm for 200 flapping coats/pony tails/robes in a large land battle and suddenly that cape doesn't look so bad. As for his physique, I thought this was good; <a href="http://flareupload.pleh.net/uploads/205/Vader1.jpg">Action</a> <a href="http://flareupload.pleh.net/uploads/205/Vader2.jpg">Consequence</a> But it is possible that the commercial you saw, Jason, didn't have the effects-dial turned up to max. If you lower the "Geometry Detail" in video settings you get a big performance gain but the characters look like LEGOs. No offense, Jeff. Also, they didn't skimp on the sound effects in this game. Everything about the saber is there, for instance, from ignition and shutdown to different swing-sounds and blaster-blocks. There is a few irritating things with the galaxy mode, like if you double-click a planet to zoom in on its resources, and the clickable field around the planet is overlapped by another one next to it, you zoom in on the planet next to it instead. I hope they'll fix it in the next patch. Also, the cinematic mode seen in these screens, totally random. It stays on the unit you've selected for maybe five seconds, then shifts to another character/unit, usually not even participating in the same fight, ignoring the chance that you maybe chose the first unit for a damn reason. It's like a one-armed bandit, you have to do it five times until you get something interesting. [/QB][/QUOTE]
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