Post A Reply
my profile
|
directory
login
|
search
|
faq
|
forum home
»
Flare Sci-Fi Forums
»
Sci-Fi
»
Star Wars
»
Star Wars: Empire At...
» Post A Reply
Post A Reply
Login Name:
Password:
Message:
HTML is enabled.
UBB Code™ is enabled.
[QUOTE]Originally posted by Nim: [QB] I don't know, the japanese were pretty good at shipbuilding and refining during the 19th century, they would probably be good at realizing the star destroyer design. Invented the bulbous bow, they did. Also, repressed patriarchal dominion realized through rape dream. Like the stereo, they didn't invent it but they refined it into an art. But is it really what the japanese are like, or is it what a few influential designers and authors/cartoonists started and which has since snowballed (no pun intended) into a cultural phenomenon, a la Dallas for the States? Was it there in the 50's? 60's? Is the US occupation to blame for their sick games? (I'm studying anthropology right now, that's why I'm asking) DaBang80: That's a nice list. I have to disagree on Sith Lords, I got around the bugs with patches and forum tips (like how to not get stuck in the arctic temple) and I was sufficiently satisfied with the improvements (more force powers, double invetory sets for quick switch and the new saber upgrade features) to forget the fact that they cut out so much from the intended content. And the ending was unsatisfying, unless they had released the third part 6 months later, which they didn't. About Jedi Outcast; the first time I got to meet another lightsaber wielder (at Bespin, yellow leotard guy up in the wind-shaft walkways), I cut his sword arm off at the bicep after two moves, while he was diving over my head. I more or less just held the saber upright and he jumped over it while I swung. That was the defining moment for me, against which all future SW-games with sabers in them were to be measured. I hope they do another JK title. To think what they could do with physics like in Halflife 2. For once some Sith Lightning that actually looks and sounds like in the movie. And more variables in physical character creation. Short and stocky, tall and wiry. Anyone remember that Myst-ripoff in 2004? You could design a character and even shape the dimples in the cheeks, and decide hair color from a 32k color map. It sucked storywise but the char creation was the best I've ever seen. [/QB][/QUOTE]
Instant Graemlins
Instant UBB Code™
What is UBB Code™?
Options
Disable Graemlins in this post.
*** Click here to review this topic. ***
© 1999-2024 Charles Capps
Powered by UBB.classic™ 6.7.3