posted
Player on player interaction is fairly sparse, I try to talk when I get into open instance missions with other players but most of them ignore me or don't see me at all. That along with the ground mode would be my only complaints with the game.
-------------------- "Its coming on. I just saw the wall move..."
Registered: Feb 2008
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posted
I hear a lot people complaining about the fact the game is mostly combat oriented, with little to do in the way of exploration or using diplomacy to end conflicts.
Registered: Feb 2005
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Saltah'na
Chinese Canadian, or 75% Commie Bastard.
Member # 33
posted
I've just ended my membership to STO.
Unemployment means that I've had a lot of time to do stuff and that means that I likely have played STO to death. This doesn't mean I'm quitting STO for good, but it likely means that I won't be back for a while. Maybe a few more months, I'll be buying one of those 60 day membership cards instead.
-------------------- "And slowly, you come to realize, it's all as it should be, you can only do so much. If you're game enough, you could place your trust in me. For the love of life, there's a tradeoff, we could lose it all but we'll go down fighting...." - David Sylvian FreeSpace 2, the greatest space sim of all time, now remastered!
Registered: Mar 1999
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quote:Originally posted by Mars Needs Women: So I ask again, is it really just combat oriented with little room for exploration.
Yes. They have specific exploration missions as well, and they have interesting story arcs in the Trek fashion, but they aren't all very unique and few and far between so I notice a lot of repeat storylines.
To top it off, the exploration missions of that kind are fairly "boring" in a gaming sense ("Find 5 of these, talk to these 2 people, etc.") especially for someone who doesn't like to read. The game is mainly centered on the new war between the Federation and the Klingons with the Borg and collapse of the Romulans on the side so you can see how combat plays a pretty big role in the game.
-------------------- "Its coming on. I just saw the wall move..."
Registered: Feb 2008
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posted
I wouldn't mind the combat focus if it wasn't such dull combat. There's not much in the way of tactics and strategy involved, just blast away until the other guy is dead. RPGs like Deus Ex and Mass Effect 2 at least realised that if a fair portion of the game is going to be combat that they should at least have an engaging combat system. This game reminds me too much of KotoR's quasi-turn based system that I never felt engaged with.
Saltah'na
Chinese Canadian, or 75% Commie Bastard.
Member # 33
posted
It does appear to be mostly combat oriented at this time. A lot of the feedback does seem to be against this point and the creators have acknowledged this and will be creating material that will be added to the STO universe at some point. The only people who don't think such missions are necessary are those who are fans of the Star Trek Abramsverse.
Like I said, I cancelled my membership but I hope to be back when there is more stuff to play with.
-------------------- "And slowly, you come to realize, it's all as it should be, you can only do so much. If you're game enough, you could place your trust in me. For the love of life, there's a tradeoff, we could lose it all but we'll go down fighting...." - David Sylvian FreeSpace 2, the greatest space sim of all time, now remastered!
Registered: Mar 1999
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posted
I'm playing! It's awesome how my Cardassian fleet decloaked and hosed my roommate's Romulan shipyards- he was cursing so loud the cats ran and hid!
Oh wait...I'm playing Armada II.
Never mind.
Er...does this game let you go head-to head against another player with just one ship you've decked out?
that and that alone might make me buy it.
-------------------- Justice inclines her scales so that wisdom comes at the price of suffering. -Aeschylus, Agamemnon
Registered: Aug 2002
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posted
I think so. A saw a few battles going on but wasn't allowed to join in with the demo version. I wouldn't get too excited though, the "starship design" feature is just a pretty simple kitbash engine. I had at least hoped for some slider bars that'd let you deform and reshape the default hull sections into something new (I had thought to try recreating one of the old ASDB designs), but no, it's just ugly kludgeing.
Saltah'na
Chinese Canadian, or 75% Commie Bastard.
Member # 33
posted
There are apparently two ways to challenge other players. First is the PvP engine where you can go up against other people in different battles or simulations, supposedly, the second method is to somehow "challenge them directly". I don't think that feature is fully available, and I also think that only Klingons can do that.
My biggest problem with the Starship design feature is that the ships in any particular class look WAAAY too similar. It doesn't allow for diversity of designs like a true kitbash. You can't have an Akira-like rollbar on your Heavy Cruiser ship. Nor can your Fleet escort can have Sovereign Nacelles or stuff like that. It's dissappointing but frankly I don't care that much. My fav design is the one that I did for my Heavy Cruiser class, as soon as I can get a pic, I can put it up.
-------------------- "And slowly, you come to realize, it's all as it should be, you can only do so much. If you're game enough, you could place your trust in me. For the love of life, there's a tradeoff, we could lose it all but we'll go down fighting...." - David Sylvian FreeSpace 2, the greatest space sim of all time, now remastered!
Registered: Mar 1999
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Teh PW
Self Impossed Exile (This Space for rent)
Member # 1203
posted
Agreed Salty, the 'customination' that STO has is really just vinilla frosting. as a Commander-6, i currently ride a Heavy Cruiser, base Cheyenne class ship with Stargazer & Dakota class parts. the important thing (and its something that sucks) is the base class of Heavy Cruiser. that tells you what the ship will carry in terms of items, consules, weapons & how many bridge officers (and bridge officer powers) you can have during space ops.
no difference in class base between any of those three ships. in fact, the only difference in equivalent classes (Escorts & science ships) is the combination of weapon hard points, consule slots and bridge officer slots.
id rather ditch the costumination and simple allow slight different abilitys per class...
doing the way they did things makes putting some classes of ships we know and love harder. for example, since their new semi-cannon ships are based on cannon designs (the Cheyenne, spawning the Stargazer & Dakota classes), how do you kit-bash classes like the Nebula (and how do you catagorize them)?
o.O am i making sence or have i gotten too much sun today? LOL
posted
I agree with Abbadon. I enjoy the one-on-one battles more. Everything just feels clunky when you get so many different ships and strategies going. I'm all about dumping your resources into one single ship and blowing the crap out of everyone.
Keeping that in mind, and the fact that I can't afford to buy the full version right now, does anyone know of any OTHER good Science Fiction MMORPG's that I could play for cheaper...maybe free would be nice?
Teh PW
Self Impossed Exile (This Space for rent)
Member # 1203
posted
Wow... the spambot is... personable?
and i gotta roll.i have CAT agro atm...
ok, i have a moment to edit this...
hmm, i love Escorts. I love cannons. i now love autofire now that i figured out how it works (so simply, me stupid. right-click on the specific gun icon). i have a lot fo fun shooting at shit now...
the breen content is cool, a different direction and very TOS presentation...
in short, im still playing, happily. now i gotta deal with my cat... o.O