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Endeavor Class, based on SFPO design Yeah, I know the caps are wrong, but I honestly think the stylized bussards work better with the design than the 'hatch-caps'.
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I really can't stand illustrator, or anything adobe for that matter. I had to use it for a job recently (for which I was not paid, again!) and it took me two hours to do something that I could have done in ten minutes, had I been using PSP. The controls are so counter intuitive it's as if it's been intentionally designed to be more complicated than it really needs to be.
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Really? I've always thought it was pretty user-friendly. Illustrator is my least favorite of the Creative Suite, but I find it handy, mostly for logos. Sometimes I'll do the basics in Ill. then copy/paste everything into Photoshop for finishing flair.
Teh PW
Self Impossed Exile (This Space for rent)
Member # 1203
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i'll have to look at that saved page of side classes but the Phase II version of the Enterprise that will be shown in the next episode of ST:PII... what exact class is the Enterprise considered when it looks like This? (assuming that any ship that gets a major mod simular to others in it's original class)
Registered: Jan 2004
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Well, hard to say. In general terms, the 'first ship of the class' is the class name, but that's generally colliqual. SO, if in Phase II, this 'updating' is the FIRST of the kind, she's the Enterprise class.
I personally had her as the Tikopai, but I'm revisiting the subclasses due to the insanely large number of ships born of Constitution stock.
quote:Originally posted by Vanguard: I've got Canvas, thanks to Jackill, but I haven't mastered it yet. :S
Thou shalt buy thyself Illustrator CS on ebay.
Fuck's sake- I'd give him a copy....
It's a nice take (Endeavor Class) but I really dont care for the angular bussard collectors- I think rounded is the way to go with those... Maybe translucent with some vague mechanical detail beneath the surface.
that linked-in phase 2 is great except for the silly blue bussard collectors (which only ever occur on the TOS RBOP).
-------------------- Justice inclines her scales so that wisdom comes at the price of suffering. -Aeschylus, Agamemnon
Registered: Aug 2002
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-------------------- I have plenty of experience in biology. I bought a Tamagotchi in 1998... And... it's still alive.
Registered: Apr 2005
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quote:Originally posted by Vanguard: I'm really unhappy with the ventral windows, but I'm not really sure how to fix them at the moment, short of a CAD-like redraw of them.
How to draw windows
Step 1: On the side and front views, draw lines at the top and bottoms of the windows. Step 2: Draw lines to the top view from where the window lines intersect with the outline of the bridge. Step 3: On the top view, inset the bridge outline to meet the lines from step 2. Step 4: Draw windows within the inset bridge outlines.
If you’re a steely-eyed missile man, you’ll curve and slant the windows to follow the curves of the bridge.
-------------------- When you're in the Sol system, come visit the Starfleet Museum
Registered: Oct 1999
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That's actually what I did, Masao, on two attempts. The problem is the limitation of PSP, I think, which attempts to 'square off' anything pretty decisively, making them look MORE off than if I just copied in straight squares and rotated them.
It's probably the best argument yet for me to 'upgrade' my tools to something a little more professional, I guess.
quote:Originally posted by Vanguard: That's actually what I did, Masao, on two attempts. The problem is the limitation of PSP, I think, which attempts to 'square off' anything pretty decisively, making them look MORE off than if I just copied in straight squares and rotated them.
It's probably the best argument yet for me to 'upgrade' my tools to something a little more professional, I guess.
The main problem is not the shape of the windows, it's their positions. Your inner row of windows on the top view are almost touching the bridge dome. If they were in that position, on the nearly horiztonal section of the dome, they'd be barely visible on the side view. Similarly, the lower windows on the side view are on the nearly vertical part of the dome and would thus be nearly invisible on the top view. That can't be the fault of PSP. I know you can draw these windows better, Vanguard!
-------------------- When you're in the Sol system, come visit the Starfleet Museum
Registered: Oct 1999
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