posted
I'm working on my first serious cut'n'paste ship, but I have a small problem. In the aft view the impuls engines are 'blocked' by the nacelle-struts. Is this possible or do the impuls engines have to have a 'clean' aft view (like the buzzard (sp?) collectors have a 'clean' front view.)??
------------------ "Isn't Y2K year 2048?? I mean last time I checked 1K was 1024. Now that Y1.953125K, that's where the real problem lies..."
posted
What if I make variable geometry nacelle-struts (like Voyager) where the impuls-engines aren't blocked in 'impuls-mode' but are blocked in 'warp-mode'??
------------------ "Isn't Y2K year 2048?? I mean last time I checked 1K was 1024. Now that Y1.953125K, that's where the real problem lies..."
posted
The three-nacelled AGT Enterprise-D has the central impulse exhaust almost completely blocked by the additional pylon, and this is one reason why I don't like it. Apart from the efficiency problem, hot plasma is exhausted, and no engineer would put a pylon in its way.
posted
I think that Federation Shipmaster is right about the impulse engines. If you look at the E-D, the saucer engines are operating, and I didn't see the main impulse engine lit.
------------------ "Angels and Ministers of Grace, defend us" -Hamlet, Act I, Scene IV
posted
Actually it had 2 impuls engines in the neck. (I checked 'All Good Things...'.) In the aft view the third pylon is right in between the impuls engines.
The Ent-B/Lakota on the other hand has the extra impuls engines partially blocked by the warp nacelles.
BTW: I didn't get an awnser to my last question.
------------------ "Isn't Y2K year 2048?? I mean last time I checked 1K was 1024. Now that Y1.953125K, that's where the real problem lies..."
posted
Werll, according to the theory of movement and propulsion, you must have a clear path out the back of a spacecraft to make it go forward. If that path is blocked, then the reaction matter (in this case the hot plasma) will hit the ship, thus counteracting the propulsive effect. At the least, it would be inefficient. And they are "Bussard" collectors, not the "Buzzard" collectors.
Variable warp-geometry designs aren't only for moving the nacelles pylons for the impulse engines, of course, and I assume you know that.
I suggest relocating them completely. I would have to see a diagram of your ship to suggest a better place.
posted
Yes, I know what the variable geometry nacelles are for. As for my kitbash project, I dropped this idea completely, because I could not find a solution that looks good. I'm now working on kitbashing a ship that I think has never been kitbashed by anyone.
BTW: I'm offline until monday. Maybe then I am finished with my new project.
------------------ "Isn't Y2K year 2048?? I mean last time I checked 1K was 1024. Now that Y1.953125K, that's where the real problem lies..."
[This message was edited by Altair on May 12, 1999.]