Either in the lower right hand corner or the lower left hand corner there will be an indicator box with a blue bar and right below that a blank space.
The blue bar indicates how close you are to defusing the bomb. The blank space under it is room for a red bar that will start growing as you are defusing the bomb. If the red bar get's all the way to the edge of the indicator box, your dead.
Now as you are defusing the bomb, the red bar will grow longer. Once it gets near the edge of the indicator box STOP what you're doing and let it go back down a bit. Once you do that continue defusing the bomb. Once again if the red bar get's close to the edge STOP and let it go down a bit again.
The blue bar, as stated above, indicates how close you are to defusing the bomb. The blue bar will get smaller and smaller as you are defusing the bomb. Once the blue bar disappears completly you should get a "bomb defused" message or something like that.
You will need to get to the bomb as fast as possible because there really is no way you can defuse it successfully if you have 30 seconds left before it explodes. My brother and I can usally get to it and have a full 2 minutes to diffuse it. That's plenty of time!
Hope ths helps. TWINE will get a LOT more difficult from there on out. Trust me. The game is unforgiving.
I can usually get to the bomb with about 3 minutes to spare ... gotta love a shotgun set to auto.
Same-old, or a good new challenge?
But not as far as Multi-player is concerned. If you want to play Bond Multi-player, stick with GoldenEye. You've got no levels to top the Complex in TWINE, and that, sadly, is sad.
To Gaseous anomily: hmmmm. The graphics are FAR better than Goldeneye and another plus is that the charactors actually talk so you don't have to read the captioning when you should be concentrating on the terrorists that are trying to kill you. I also have to disagree with Jeff when it comes to multi-player. IMO, I think it's better than the Goldeneye multi-player. The main reason for this is that you have the option of playing along side a friend against 1 or 2 AIs. With Goldeneye, you can only play AGAINST your friend. Although. Fragging your friend is loads of fun too!
Goldeneye, however, does have this vintage feel that TWINE really doesn't have if ya know what I'm saying.
One thing that kind of ticks me off about BOTH games is that the doors can't be blown up. I mean what kind of door can stand up to a dozen grenades? If someone make a third bond game for N64, I hope they will make doors destructable. If you can't find the key, and if you have a spare grenade, why not?
In related news. The next Bond movie will be Pierce Brosman's (did I spell his name right?) last. I've heard three possibilities for who will play Bond after Brosman has left.
Rustle Crow
Robie Williams
And I forget who the third guy was. He is a black actor and he appeared in movies like What Dreams May Come and....damn it....I can't think of the names of the other movies he was in. I do know that Roger Moore suggested that it was time for a black Bond, namely this guy. Damn it! His name is on the tip of my tougne......
[ June 07, 2001: Message edited by: MIB ]
[ June 07, 2001: Message edited by: MIB ]
Adrian Paul would be a good idea, methinks.
Facility and Power Weapons, and I know the level really well. 14 kills to their feeble combined score of 2! It's deadly craic when they actually scream as you tear their computerised arses open with an RCP-90
Frankly, I don't like the AI player. He's predictible. I prefer playing against real people. Although, in the "Fire Cavern" level in TWINE ... (if you know of which I speak), if you can find the cave with the water (lava?) flow waterfall thingy, jump to the top of the waterfall, and you're hidden by shadows. You can pick off opponents as they enter that cave.
The Facility level ... eh ... it's not that great for Multi (IMHO). The Complex is an awesome stage to play, simply because there's always mulitple ways out of every room, and it's hard to box in the enemy. It's a fantastic level!
[ June 08, 2001: Message edited by: MIB ]