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[QUOTE]Originally posted by Mark Nguyen: [QB] The aft phasers were used, though not seen emitting, in "The Nth Degree" against that Cytherian probe. It's easy to forget the budgetary limitations of early TNG - back then, the very fact that a photon torpedo took up less screen space or time meant that they used them more often than phasers. A writer at a con once said that at the beginning of TNG, every torpedo special effect shot would cost $3000, while a single phaser beam would cost $5000. Result? More torpedoes, or more importantly little direct combat at all. Of course, nowadays it's both cheaper and simpler to do it CGI. According to Mojo et. al., the CGI folks charge for a) object design time, b) VFX shot design time, and c) rendering time, often as a single package per VFX shot. This generally means that bigger shots, like a zillion shuttles, would actually be feasible. Could you imagine the how long and expensive it'd be to shoot the race in VOY "Drive", or ANY of the fleet shots in DS9, in the old model days? Mark [/QB][/QUOTE]
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