http://british-forces.com/world_war2/Campaigns/north_cape.jpg http://british-forces.com/world_war2/Campaigns/bismarck1.jpg
Aren't these neat? And (hint hint) wouldn't it be great if we could eventually work up something like this for some of Starfleet's historical engagements? Like Wolf 359, for example?
Mark
------------------
"Why build one, when you can have two at twice the price?"
- Carl Sagan, "Contact"
------------------
I will shout until they know what I mean.
--
Neutral Milk Hotel
****
Read three (three!) chapters of "Dirk Tungsten in...The Disappearing Planet"! Then, go insane!
At the moment I've only got one finished, the attack on Station Salem One. (In my timeline, that's the E-R War equivalent of Pearl Harbor.)
http://www.st-minutiae.com/academy/history162/map4-1.jpg
I'm also working on some for the Battle of Hell's Gate and the Battle of Cheron, and maybe a few more if I have the inspiration.
------------------
You know, you really should keep a personal log. Why bore others needlessly?
The Gigantic Collection of Star Trek Minutiae
Mark
------------------
"Why build one, when you can have two at twice the price?"
- Carl Sagan, "Contact"
gonna read it later though
------------------
At that point, McDonald fired his gun three times in the air to emphasize his point. The crowd, estimated at 350,000, loudly cheered the new candidate.
"Let me make this clear: I am the law! I am your ruler! And you will have fries with that, motherf*cker!"
------------------
You can't kill me, I'm charming!
------------------
You know, you really should keep a personal log. Why bore others needlessly?
The Gigantic Collection of Star Trek Minutiae
Have you thought of using a perspective grid, ribbon paths for the ships, and simple rotating arrows for the ships themselves (which then have "pop-up" screens to show actual ship engagements). I could propably help with the grid itself (see my galaxy map grids), to achieve a Starfleet look - al'a TCARS.
------------------
Faster than light - no left or right.
Though if anyone else wanted to try... I'm working on a detailed account of the Battle of Hell's Gate right now, and I hope to get it finished in the next few days. If anyone would like to try a 3-D map of the battle, that would be great!
------------------
You know, you really should keep a personal log. Why bore others needlessly?
The Gigantic Collection of Star Trek Minutiae
------------------
Faster than light - no left or right.
You can read more about this stuff here: http://www.starfleet-museum.org/ http://www.st-minutiae.com/academy/history162/romulan.htm
------------------
You know, you really should keep a personal log. Why bore others needlessly?
The Gigantic Collection of Star Trek Minutiae
[This message has been edited by Daniel (edited March 14, 2001).]
Most 99.5% of Star Trek combat takes place in the same relative two-dimensional plane...does this not make 3D battle maps not really necessary?
Frankly, I would rather have cool 2D maps, than confusing 3D maps.
Art
.........................
Erm, just a comment. If you want to get real nitpicky, space battles should be mapped in 3D since, well, space is three dimensional. Sorry to be a spoil-sport.
------------------
Spoken in Klingon, with a distinct Scottish accent:
"If it's not Klingon...It's crap!"
------------------
Faster than light - no left or right.
Mark
------------------
"Why build one, when you can have two at twice the price?"
- Carl Sagan, "Contact"
I can also post my preliminary text account of the battle if anyone's interested, although it's not completely finished yet.
'bit dark though. Could you try using the same colors as a standard Okudagram battle scene?
BTW: The cone idea was brilliant.
Use of shading would allow cone to appear 3d.
quote:
BTW: The cone idea was brilliant.
Again, thanks! The idea is that at the end of the first engagement, the bulk of the Romulan ships (red) got away and used sensor countermeasures to avoid detection for a while.
As for the color scheme... I'll see what I can do to brighten things up a bit. But at the same time I want the grid and surrounding space to remain unobtrusive to the main info -- the fleet movements.