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[QUOTE]Originally posted by Axeman 3D: [QB] No problem with the bay doors at all, that was just a quick test to check the movement and joint system for the leg itself. I just roughly chopped a hole in the side of a model and loaded in the appropriate leg setup, it took 5 mintues to make the bay and the door. The final item will have doors that split and the edges will be bevelled in to avoid the tell-tale sharp edges. As for the design of the front strut I'm not sure what would be best to go with, a triangular setup might look nice but it may take up more than it's fair share of room as the fingers wont shut all that tightly. We'll be left with quite a large 'fist' if we're not careful. How about a 2-toed design that comes out horizontally and then as the leg starts to angle downwards the foot rotates 90 degrees at the ankle as the toes open out. The foot then touches down with the toes pointing fore/aft and it makes the animation look that little bit edgy. [/QB][/QUOTE]
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