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Archangel redesign
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[QUOTE]Originally posted by Axeman 3D: [QB] Rev: I've added some detail to the landing struts now, made the magnetic footpads and suchlike. I can barely remember the landing pad diagrams you sent for Voyager but I no longer have the pics. I dont want to rip there design off wholesale anyway, this is a much smaller ship and I think we can probably get away with some small details of our own on this. I redid the animation too, made the deployment smoother and lit it better but I never got the time to post it here. Maybe later. Shik: Boring I can handle, it is after all just another bloody Trek shuttlecraft, of which there are millions. I came up with a shape while pottering around with my modeler all those months ago and thought 'hey, this might make a nice Trek shuttle'. We ran with it and got the Archangel. Out of place I can't see, in a universe with something like 190 members in the Federation alone there's plenty of scope for ship designs beyond the very few we get to see in episodes and the occasional films. If we were seeing more then people wouldn't be all over boards like this on the net trying to catch glimpses of ships in backgrounds, pictures, desk models, etc. With so many types of environment, planets, species and technologies I think there may be a mryiad of roles for a wide spectrum of ships, and I'd rather design something new than take a couple of bits of existing designs, turn them 90 degrees and stick them together as yet another variant of a variant. I see too much of that onn the net and I think it's a bad thing. The only time we catch Trek doing it is when they have no cash or time to go think up a new design. I always like to see someone come up with a new design that at least partly conforms to Starfleet parameters, it's so much more interesting. Adm Amit: Thank you for the vote of confidence, as Rev says this was becoming a bit of a two-man show, I was about to start doing this by e-mail instead to save boring you guys. I really do appreciate all comments, good or bad, that help with refining these models we make. It's always good to get the opinions of those with experience or knowledge outwith your own. Thanks. [/QB][/QUOTE]
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