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"Species 5618, human. Warp-capable, origin grid 325, physiology inefficient, below average cranium capacity, minimum redundant systems, limited regenerative abilities."
Ex Astris Scientia
My main problem is visualising how the ship looks from different angles... and its overall 3D shape. How'd you do it??
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"Replicate some marmalade, Commander - helm control is toast!"
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"Contact in 5, 4, 3, 2, 1... more or less."
-Tal Celes "Good Shepard"
http://www.geocities.com/Hollywood/7647/
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Star Trek: Leeds
Creator, Producer, Only Writer
Basically, my starships were all flat like the preliminary versions, but then Masao sent me the ships for the SF Museum, and they all had gradient fillings suggesting 3D shapes. It's only pseudo-3D, but the result is stunning and it's done very fast, and so I decided to improve my ships likewise. The many windows and other details are a lot more work.
Here is another one: http://www.uni-siegen.de/~ihe/bs/startrek/my_ships/mercury.htm
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"Species 5618, human. Warp-capable, origin grid 325, physiology inefficient, below average cranium capacity, minimum redundant systems, limited regenerative abilities."
Ex Astris Scientia
Overall though, good art work.
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"Tigers are mean! Tigers are fierce! Tigers have teeth and claws that pierce!"
Federation Starship Datalink - On that annoying Tripod server, sucks don't it?
I think I can post my first gradient-filled ship, the Salamis CLass, tomorrow.
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"When You're Up to Your Ass in Alligators, Today Is the First Day of the Rest of Your Life."
-- Management slogan, Ridcully-style (Terry Pratchett, The Last Continent, Discworld)
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