I dabble in 3d and 2d art as often as I break from watching/playing/programming (which isn't too often). I started this piece for the Blizzard art contest. Doubt I'll finish it though!
If anyone is interested, I'll dig out some old ship/tank/cyborg models. Always happy to do the occasional request/help.
Posted by Daniel Butler (Member # 1689) on :
Heavily cool. I'd love to see it textured.
Posted by Wes (Member # 212) on :
That reminds me of the M1A1 Abrams tank I took a shot at in Maya, after nearly 5 years of no 3D work...
Hope its okay to post here...
Posted by Daniel Butler (Member # 1689) on :
Another one I'd love to see textured Posted by Neutrino 123 (Member # 1327) on :
Shall I nitpick mistakes in the M1, or is it an old project that doesn't matter?
Both the Siege Tank and the M1 models look good, though.
Posted by Fulgrim (Member # 1906) on :
Very nice renders.
I've only been involved in low poly modeling until recently, and my tank is restricted to 2000 polygons (the tracks may be pushing it a little).
Posted by Daniel Butler (Member # 1689) on :
What soft was use to build and render these?
Posted by Fulgrim (Member # 1906) on :
3D Studio Max 7. Just an omni light used for the renders.
Posted by bX (Member # 419) on :
Is that Max with Brazil or something? Just radiosity? Looks cool at any rate.
Posted by Wes (Member # 212) on :
now that i look again, your siege tank owns me...
I used Maya. I know about the mistakes in the M1, especially the backwards treads.
Posted by Ritten (Member # 417) on :
The treads look okay, just have really wide pads, the road wheels on the other hand....
Now, I'd feel better if I had access to a 3D program I'd feel better about picking.....
Posted by Daniel Butler (Member # 1689) on :
quote:Originally posted by Wes: now that i look again, your siege tank owns me...
I used Maya. I know about the mistakes in the M1, especially the backwards treads.
How the hell'd you afford Maya? I dabble a wee bit in this sort of thing... Blender and POVRay mostly.