This is topic New Ship design inqueries/responses in forum Designs, Artwork, & Creativity at Flare Sci-Fi Forums.


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Posted by USS_Delphronta (Member # 1116) on :
 
Ive posted here before and gotten some fairly good feedback and now ive got some stuff for people to look at and whatever........

MSD Incomplete,

Main Engineering in legos(human is 2 bricks tall)

Hollow 3d view
 
Posted by Aban Rune (Member # 226) on :
 
The layout for main engineering is interesting. Of course, it would be better with some consoles, railings, steps, and other details put in.

As for the ship, there seems to be a glitch in your graphics software that produces a mirror image of one side of the picture...
 
Posted by Reverend (Member # 335) on :
 
It's a push-me-pull-you!
 
Posted by TheWoozle (Member # 929) on :
 
I had the impression that the warp engines where mounted for-and-aft and the wide hull stuck out an aweful ways.

Just kidding, but seriously, I would taper the aft hull just a little..
 
Posted by MinutiaeMan (Member # 444) on :
 
Isn't that supposed to be "pushmipullyu"? [Wink]

(Dang, it's been a long time since I read the "Doctor Doolittle" stories...)
 
Posted by Brian Whisenhunt (Member # 1095) on :
 
Wow....the Federation found the SeaQuest DSV and mounted warp engines.....

Just kidding....That's what all Old Goats say....

[Big Grin]

I agree with tapering down the stern.
 
Posted by Capt.Blair245 (Member # 1113) on :
 
To me it sortta looks like a weird Battlestar Galactica/SeaQuest mix. But all the same, its a good, original design. Cut the aft part in half
 
Posted by Jason Abbadon (Member # 882) on :
 
Utopia Planetia gave birth to cojoined starships.
Poor things.
 
Posted by Ritten (Member # 417) on :
 
Fascinating....

Can you trim that ass end down, just, oh, say, 50%???

Otherwise keep at it....
 
Posted by USS_Delphronta (Member # 1116) on :
 
Thnx for the replies I agree in my MSD the aft saucer was intended to be smaller but it didn't turn out that way........

As for Main engineering its hard for a "untrained" person like me in my junior year of high school to get some "legal" copies of 3ds MAX or lightwave software(isn't that a oxymoron,legal copies?). I made those images with a LEGO program , MLCAD, which makes it hard to make consoles and other intricate details.

Im going to contact the maker of a "ares" ship mesh that I found and ask if I can cannabalize its vectors and stuff, Im just getting started on my friends copy of 3ds max and I don't think I could make a ship on my own as of yet.

As for deletion of the second saucer.....I gave it the second saucer not only to make it my origional design, but also to hold extra sensor pallettes, weapons and crew quarters. And somehow, I not quite sure how, it aids in the closeing of a quantum slipstream conduit behind the ship as it moves foreward.
 
Posted by USS_Delphronta (Member # 1116) on :
 
Bridge
Isographic view
 
Posted by Jason Abbadon (Member # 882) on :
 
Looks like the seating map for Quarks! [Big Grin]

Keep workin' on the MSD: we see far too few of those (I know I never attempt them!).
 
Posted by The359 (Member # 37) on :
 
Erm, ok, a few questions on your bridge...

How do the crew get to the lounge, transport (?), or Ready Room? Do they have to walk THROUGH the Turbolift? Because what if a car isn't there, they have to wait?

Why does tactical have to be in front of helm? 3x over at that? Shouldn't the navigator have a clear view out the viewscreen (although I know they don't really need it...)
 
Posted by Mark Nguyen (Member # 469) on :
 
Hey, anyone remember my hideously out of date bridge website? When I design(ed?) bridges, I always kept a few rules of thumb:

-There should NEVER be more than five steps up or down on a bridge

-No more than TWO people should cross the CO's view of the main screen when getting from one place to another on the bridge via the shortest route

-There can't be more than FOUR types of seats on the bridge

-There should be at least TWO ways to get in or out of the bridge under normal operating circumstances.

Now, it seems that the conn and tac stations are all in a low "pit" to keep the viewpath clear - on off days they could fill it up and use it as a wading pool. [Smile] However, the command chairs aren't protected by any sort of railing that I can see, making it a nasty tumble when the ship is rocking around - even if they were protected, the railing would probably obstruct the viewer, which would suck on movie nights.

And while on a ship this big you might be able to justify having three tactical consoles, it's really doubtful that they'd all need to look out the same window while shooting stuff; in fact, Trek demonstates that the tac guy rarely needs to look at the viewer, and is generally positioned as such. Hell, on the Prometheus and Defiant - about as tactically-oriented as starships get - the tactical consoles were pointed AWAY from the viewer!

Mark
 
Posted by Malnurtured Snay (Member # 411) on :
 
Hey, Mark, why can't I find the Tokyo's bridge on there, eh? [Smile]
 
Posted by Ritten (Member # 417) on :
 
Same reason you didn't send me the stories again when I asked three or four vanishings ago......

Same with Dukhat....
 
Posted by AndrewR (Member # 44) on :
 
Why aren't there more potted plants on the bridge!?! [Smile]
 
Posted by Mark Nguyen (Member # 469) on :
 
In all of Trek, only the USS Phoenix MIGHT have had plants on the bridge - you can see one through the door to his ready room. Cap'n Maxwell likes his bridge comfy.

And yeah... The bridge request you sent me is right behind having the time to finish off Sector Gamma. [Frown]

Mark
 
Posted by USS_Delphronta (Member # 1116) on :
 
For starters all of the images were made in MSPAINT, or MLCAD so the bridge is kinda scaled bad.

Q: "How do the crew get to the lounge/transport/Ready Room?"

A: "Do they have to walk THROUGH the Turbolift?"
Sorta the turbolift would rotate as they said there destination as a adjoining room.

Q: "Because what if a car isn't there, they have to wait?"

A: The turbolifts are specialized.. there are always 2 turbolifts that stay at the bridge so you can get from room to room.


Q: Why does tactical have to be in front of helm? 3x over at that? Shouldn't the navigator have a clear view out the viewscreen (although I know they don't really need it...)

A: Tactical are sorta in recessed console areas so there not in the way of the viewscreens.


"However, the command chairs aren't protected by any sort of railing that I can see, making it a nasty tumble when the ship is rocking around - even if they were protected, the railing would probably obstruct the viewer, which would suck on movie nights."

I was thinking that a force field "belt" could be embedded into the chairs or somtehing, programmed sorta like intertial dampeners. While walking or standing a specialized set of intertial dampeners would have to be implemented to keep you from flying around while.

Why aren't there more potted plants on the bridge!?!

umm... I used the plants cause well I had nothing better to do with my time?......


There should NEVER be more than five steps up or down on a bridge.

I only count 5.

No more than TWO people should cross the CO's view of the main screen when getting from one place to another on the bridge via the shortest route.

Only if the CO walks to the very back of the bridge is his view obstructed from more then 2 people.....

There can't be more than FOUR types of seats on the bridge

I orionally had only 3 types of chairs.. but i changed them to give it some eye-candy....I know bad idea......


There should be at least TWO ways to get in or out of the bridge under normal operating circumstances.

Theres 5, 2 turbolifts, Emergency turbolift, Jefferies tube, and the transporter(given that you can make it there and it is functioning).

And while on a ship this big you might be able to justify having three tactical consoles, it's really doubtful that they'd all need to look out the same window while shooting stuff; in fact, Trek demonstates that the tac guy rarely needs to look at the viewer, and is generally positioned as such. Hell, on the Prometheus and Defiant - about as tactically-oriented as starships get - the tactical consoles were pointed AWAY from the viewer!

Umm..... My bad! I agree completely.
 
Posted by Mark Nguyen (Member # 469) on :
 
I only posted my rules o' thumb as a demonstration of how I do my stuff - I wasn't saying you were breaking 'em all. To each his own - and there are far better bridges out there than anythign I've ever come up with.

Mark
 
Posted by Jason Abbadon (Member # 882) on :
 
Mark! What ever happened to that bridge request I made of you waaaaay back for my Merrimac?
It was more of a beg than a request actually, waaay back when I was a newbie.
You're supposed to do whatever we say, after all. [Wink]
 


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