posted
I had the impression that the warp engines where mounted for-and-aft and the wide hull stuck out an aweful ways.
Just kidding, but seriously, I would taper the aft hull just a little..
-------------------- joH'a' 'oH wIj DevwI' jIH DIchDaq Hutlh pagh (some days it's just not worth chewing through the leather straps in the morning) The Woozle!
Registered: Nov 2002
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(Dang, it's been a long time since I read the "Doctor Doolittle" stories...)
-------------------- “Those people who think they know everything are a great annoyance to those of us who do.” — Isaac Asimov Star Trek Minutiae | Memory Alpha
Registered: Nov 2000
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posted
To me it sortta looks like a weird Battlestar Galactica/SeaQuest mix. But all the same, its a good, original design. Cut the aft part in half
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Registered: Aug 2003
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posted
Utopia Planetia gave birth to cojoined starships. Poor things.
-------------------- Justice inclines her scales so that wisdom comes at the price of suffering. -Aeschylus, Agamemnon
Registered: Aug 2002
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Can you trim that ass end down, just, oh, say, 50%???
Otherwise keep at it....
-------------------- "You are a terrible human, Ritten." Magnus "Urgh, you are a sick sick person..." Austin Powers A leek too, pretty much a negi.....
Registered: Sep 2000
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posted
Thnx for the replies I agree in my MSD the aft saucer was intended to be smaller but it didn't turn out that way........
As for Main engineering its hard for a "untrained" person like me in my junior year of high school to get some "legal" copies of 3ds MAX or lightwave software(isn't that a oxymoron,legal copies?). I made those images with a LEGO program , MLCAD, which makes it hard to make consoles and other intricate details.
Im going to contact the maker of a "ares" ship mesh that I found and ask if I can cannabalize its vectors and stuff, Im just getting started on my friends copy of 3ds max and I don't think I could make a ship on my own as of yet.
As for deletion of the second saucer.....I gave it the second saucer not only to make it my origional design, but also to hold extra sensor pallettes, weapons and crew quarters. And somehow, I not quite sure how, it aids in the closeing of a quantum slipstream conduit behind the ship as it moves foreward.
Registered: Aug 2003
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Keep workin' on the MSD: we see far too few of those (I know I never attempt them!).
-------------------- Justice inclines her scales so that wisdom comes at the price of suffering. -Aeschylus, Agamemnon
Registered: Aug 2002
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How do the crew get to the lounge, transport (?), or Ready Room? Do they have to walk THROUGH the Turbolift? Because what if a car isn't there, they have to wait?
Why does tactical have to be in front of helm? 3x over at that? Shouldn't the navigator have a clear view out the viewscreen (although I know they don't really need it...)
-------------------- "Lotta people go through life doing things badly. Racing's important to men who do it well. When you're racing, it's life. Anything that happens before or after is just waiting."
-Steve McQueen as Michael Delaney, LeMans
Registered: Mar 1999
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-There should NEVER be more than five steps up or down on a bridge
-No more than TWO people should cross the CO's view of the main screen when getting from one place to another on the bridge via the shortest route
-There can't be more than FOUR types of seats on the bridge
-There should be at least TWO ways to get in or out of the bridge under normal operating circumstances.
Now, it seems that the conn and tac stations are all in a low "pit" to keep the viewpath clear - on off days they could fill it up and use it as a wading pool. However, the command chairs aren't protected by any sort of railing that I can see, making it a nasty tumble when the ship is rocking around - even if they were protected, the railing would probably obstruct the viewer, which would suck on movie nights.
And while on a ship this big you might be able to justify having three tactical consoles, it's really doubtful that they'd all need to look out the same window while shooting stuff; in fact, Trek demonstates that the tac guy rarely needs to look at the viewer, and is generally positioned as such. Hell, on the Prometheus and Defiant - about as tactically-oriented as starships get - the tactical consoles were pointed AWAY from the viewer!