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$$$ Star Trek Into Darkness Speculation Discussion - Spoilers, natch
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[QUOTE]Originally posted by Nim: [QB] [QUOTE]Nim that large expansive bridge you linked in looks cool...but the central open area is either a wste of space or possibly genius- I can see many people gracefully moving through that area in zero G, each with their own portable (or holographic) command station. On a spaceship, I'd guess clastraphobia would be a real issue after a while, so making the working areas as open as possible would make sense.[/QUOTE]That's just the right half of it, too, it's half again as big to port/left. That's the "main Atrium", as it is a mining ship I suppose they need a good view of operations, it's all consoles and crew stations. The captain has the definite bridge module with main computer holo-access in a room right below (that's a fun trip). Yes, there are a few [URL=http://3.bp.blogspot.com/_v1nyF-OLGLU/TTxsI6GCsDI/AAAAAAAABTI/XqHmsOPiv9U/s1600/deadspace2church.jpg]seriously claustrophobic[/URL] moments in DS:1, but there are also some very [URL=https://public.bay.livefilestore.com/y1pVdcUMXgxyMgkD3l6eiGlRsx5jcGkZCx6d5HocKDbsIgoZ1spXkcVM-9miol8D0gxRPp0gemxeEzNFD4sEWth8Q/Dead_Space-Ishimura_Approach.jpg?psid=1]memorable vistas[/URL] you encounter, a few of them in Zero-G (the sequel expands on that concept [URL=http://www.vgchartz.com/games/pics/dead-space-2-080598.jpg]even further[/URL]. This [URL=http://www.thatgamingsite.com/images/deadspace2_gc4.jpg]descent was very beautiful and also stressful[/URL]). A few of the scenes in the Star Trek-trailer actually felt a bit inspired by Dead Space, I hope they take more cues from it, especially regarding how DS likes to throw a location set on its side narratively and literally, without warning. Of course, Dead Space stands on the shoulders of Alien/Aliens (and The Thing), there are more than one scene in the DS-series that come very close to inducing epileptic seizure. Would be nice if there was some John Carpenter-influence in ST:ID. [/QB][/QUOTE]
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