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$$ Glow-in-the-dark Tech! ["The Catwalk" Spoilers]
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[QUOTE]Originally posted by Mark Nguyen: [QB] The whole episode is a take on the notion of sheltering on a ship when dangerous stuff is happening out there, a significant concern for real-life interplanetary flights. Well, real-life ray storms are a hell of a lot less bumpy. :) -Listen to the background computer sounds during the briefing room scene at the opening of Act One. Aren't those sounds more TOS than normal? -The titular catwalk is a pretty neat set. The osmium stuff it's made of makes them the most heavily shielded part of the ship, next to sickbay, oddly enough. Getting there is a pain, requiring a lot of crawling through Jeffries tubes. Supposedly, the catwalk runs within the warp coils.. This is odd, as on the Galaxy class there is nothing in there except the plasma stream. Where does the plasma go on Enterprise? Anyway, the space suit will let someone survive for 22 mintues before a lethal dose is absorbed. -The Vulcans have run into this sort of storm a century ago. Their ship, the T'plana (sp?) didn't survive. Travis ran into something similar on his family's ship, and spent six weeks in a similar shielded room. -With everyone packed into the catwalks, it reminds me a lot of certain ships in the Battlestar Galactica fleet... They set up a makeshift conn and command centre in one of the front chmabers, and the latrines in the back - interesting mention of that. ;) -Solkar was the frst Vulcan ambassador to Earth. -Reed took zero-G training at "Lunaport"... Why they hell do you take Z-G training on the moon?! -Denobula has twelve billion people on a single continent. Understandably, space is at a premium. -CHEF APPEARS FOR THE FIRST TIME!!! Well, sorta. YOu don't see his head, and he doesn't say anything, but he's there in his white overalled glory handing out food. I wonder if it's anyone on the production crew, or if it's a regular extra we'll be seeing again. -The requisite trouble begins when sensors indicate the matter and antimatter injectors come online - the core under regular operations heats up the nacelles to a toasty 300 degrees (Celsius, presumably). Trip suits up and heads down to engineering, to discover that a bunch of uniforms have docked their really pointy ship looking for a bunch of fugitives the Enterprise crew took in with the understanding that they were stellar cartographers. -The uniformed militia and the fugitives are natually immune to the radiation, which makes it really easy for the pirates (the corrupted militia) to ransack other ships. During the ransacking, the leader of the militia goes through the Captain's logs, which refer to the Mazarites from last season and rescuing some ship, presumably from that desert planet episode. -The warp coils take about 20 minutes to power up. -This week's movie is a western. Can anyone ID the film? Someone was working for Sheriff Boggs... Mark [/QB][/QUOTE]
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