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If you were designing a starship ...
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[QUOTE]Originally posted by Mucus: [QB] Hmmm, this could be a long list, probably aptly covered by ship blueprints and that "Mr. Scott's Guide to....something" book that I see around once in a while. Are we just talking recreational facilities? Or just anything in general? Of the top of my head in TOS: Bowling alley! Auditorium (there's gotta be some way of addressing the entire crew directly, when the equivalent of 10-forward or the mess hall don't cut it) Kitchen (for special occasions) Study area (gotta have those engineers caught up on the latest developments) Exobiology quarantine area with support for multiple atmospheres Exovirology (is that even a word?) containment area, accessible only via beam-in, totally isolated by plain old vacuum between bulkheads and forcefields (for those really nasty alien viruses, bacteria, viroids, prions, etc....we don't want another smallpox vs. the native americans scenario, except in "reverse") Nanotechnology lab: Wesley's experiments notwithstanding, you'd think that these little buggers would be great expendible ways of collecting information/repairing small components/healing people) Zero-G exercise room Some precursor to Stellar Cartography Dedicated small starship/fighter simulation centre Subspace transmission booster array storage Seatbelts! (Or just fine-tune the SIF/gravity generators/whatever) Phaser range Arboreum Waste recycling and reclamation Electronic countermeasures and warfare room: Stuffed to the gills with personnel dedicated to decoding enemy transmissions, while encoding friendly transmissions. Also, sensor spoofing, space versions of chaff/flares, non-cloak stealth technologies, plus all the various ways of countering from the other end :) Oy.....this could take forever, I think we're going to need a better idea of focus. Its like a small city in space, with a rather strong emphasis on scientific facilities. Note: People posted while I was typing, so there's some repetition [/QB][/QUOTE]
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