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[QUOTE]Originally posted by Malnurtured Snay: [QB] Well, I've been doing a lot of sketching and planning on this. As some of you may know, I asked Masao to work his magic on his [URL=http://flare.solareclipse.net/ultimatebb.php?ubb=get_topic;f=7;t=001097]WIP Oberth/Miranda ancestor[/URL], to try to come up with a workable exterior design to base my Lego ship on. Not counting the Torpedo Bay (which will be mounted above the Main Bridge, akin to the Miranda), the ship will feature four decks: Bridge Deck, A Deck, B Deck, C Deck and D Deck. Although the Bridge Deck and A Deck are on the same level, there is no connection between them (i.e., you have to go to B deck to get to A Deck from Bridge Deck). A Deck is the rear section of the "porch" elevated to the same height as the Bridge Deck. Argh. That was a mouthful! Ok, the ship will feature: [b]NO TURBOLIFTS[/b]. All access between decks will be done with stairwells, or access ladders. [b]Main Bridge[/b] Tiny, yes. Cramped, hell yes. The mainstays of course: a joined Nav/Helm position, a captain's chair, and consoles for Weapons, Science, Communication, Engineering, and Operations. There is only one exit from the Bridge - a short corridor leading to a staircase to B Deck. This will most likely be a "Mark Nguyen" design (if he ever, well, designs it). [b]Captain's Ready Room[/b] Located on B-Deck. Cramped office - desk, chairs. Maybe a plant. No private head :( [b]Conference Lounge[/b] Standard stuff. I hope it to occupy the foreward room on B-Deck, which would give it a rather nice view of oncoming stars. [b]Two Senior Officer's Quarters[/b] I don't know where these go yet ... stuff is still falling into place. I'd like them to go on B-Deck, simply because it makes sense for the two senior officers to be close to the bridge. They're not luxurious accomodations - one room, with a bunk, a desk, maybe a dresser, and a private head. Woohoo, right? [b]Four Officer's Quarters[/b] Two officers to a cabin, and a pair of cabins shares a head. Four people for one toilet. Woohoo! [b]Four Crew Quarters[/b] You thought that was bad? Eight enlisted to a cabin, and (as above), a pair of cabins shares a (larger) head. So it's only eight guys to a toilet (since there are TWO)! [b]Foreward Rec Room[/b] This is the foreward chamber of C-Deck, which, to the current design, is the foreward-most location aboard the ship. It's a mix of Ten-Foreward, the Defiant's Mess Hall, and that room with the Wheel in STV. It is adjoining to the [b]Galley[/b], and can double as [b]Ship's Chapel.[/b] [b]Gymnasium[/b] A room with mats. Maybe some exercise equipment if I can figure out how to make it. [b]Science Complex[/b] A series of labs for [b]Astrophysics[/b], [b]Stellar Cartography[/b], [b]Planetary Biology and Geology[/b], and ... any ideas? Heh. [b]Engineering [/b] One of the most important places on any Starship. Now, some of you Techy-minded people should chime in here. There will be a horizontal warp core, two to three decks in height. There will also be a vertical intermix chamber, although it probably won't be very long. Engineering will also include a "dilithium chamber" (i.e., Star Trek II), access to the [b]aux. bridge[/b], and ... heck, I really don't know. Er. Dutronium storage tanks? [b]Sickbay[/b] ...is going to be very fun. There will be a [b]Main Ward[/b] with three to four biobeds, a [b]lab[/b], a [b]surgical suite[/b], and a [b]morgue[/b] for all those poor dead security men. [b]Cargo Bays[/b] Two of them - one with direct access from the shuttlebay, the other featuring a door built into the "floor" of the deck allowing direct access from a starbase dock. As far as a cargo transporter is concerned, I'm considering either having one cargo bay equipped with one; or giving both cargo bays shared access to a chamber equipped with one. [b]Security Complex[/b] Think Odo's office on DS9 (sort of). An office, with access to the [b]armory[/b], and a secured [b]brig[/b] (password access door, physical barrier on the brig, reinforced by a force-field). There will be two Brig Cells, each capable of housing two prisoners. No decision on whether or not to incorporate a toilet into the cells, or a drain on the deck. A second, smaller, [b]armory[/b] will be located near the Transporter Rooms for Away Teams in a hurry. Also, weapons will be scattered throughout the ship in secured lockers. [b]Transporter Rooms[/b] There will be two Transporter Rooms (One and Two). They will be placed in close proximity to each other (I envision a half-corridor which dead-ends, and the rooms on either side of that corridor). The two rooms will mirror each other. Each transporter room will be able to transport up to six people at one time. You know the access corridor off to the side in most transporter rooms? This leads to a shared "maintenance" area for technicians. [b]Shuttlebay[/b] The ship's shuttle inventory will include one shuttle (modeled after the one in STV), and two shuttlepods (modeled after the escape pods, with impulse engines). The shuttlebay itself will only be one deck tall, so the [b]shuttle control room[/b] will be on the main level. There will be an elevator capable of transporting either goods to the cargo bay, or a shuttlepod to a combination [b]garage/maintence bay[/b] (which will be large enough to hold both shuttlepods). [b]Other Fun Stuff[/b]: [b]Airlocks[/b] Three airlocks. Two will be port and starboard on D-Deck. These two will be designed for mating with another starship or starbase. The third airlock will be on A-Deck, facing the Bridge dome. This airlock will be equipped with space suits, and is intended to allow crew-members access to the hull. [b]Jeffries' Tubes[/b] The only place I'm envisioning access tubes (at the moment) is through the nacelle struts, to allow engineering crew access to hard to reach areas of the ship. [b]Explosive Packets[/b] Will be scattered under decks, in bulkheads, and through the hull. Some will be able to be selectively detonated (i.e., if you want to blow off the nacelles for any reason, detonate the packets in the struts), most will be tied into a timed-detonator controlled by the CO. [b]Pottys![/b] A selection of heads (bathrooms, for you landlubbers) will be provided across the ship to relieve officers and crew when they do not have time to get to the units available in their quarters. [b]Escape Pods![/b] Small, two to three-man capacity escape vehicles, scattered across the ship. There WILL (hopefully) be more escape pods than crew - I don't want this to be the USS [i]Titanic[/i]! Explosive bolts will blow out sections of hull plating, allowing for the escape pods to, well, escape. [b]Torpedo Launcher[/b] Again, picture the one on Reliant. Mounted above the ship on a pylon, the launcher will be feld in a style similar to a semi-auto weapon. Torpedoes are loaded from a magazine below the launcher. There may be an aft launcher, I'm not yet sure. I think I may have left something out. Please, if I did, let me know. Thank you. [/QB][/QUOTE]
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