posted
The Regulan denomination comes from the most recent Star Trek RPG from Decipher. It gives a little more background in the Aliens manual from that collection.
Which gaming system will you be using, David? Or is it by email?
Registered: Jan 2001
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posted
Thanks for the info, folks, I was worried for a moment that I'd get nothing except anti-Furry sentiments. Not that I can't understand why that'd be.
I'm using Decipher's system and doing it with my D&D group, hence "Regulan" rather than the previously established names. This will be the first time I DM and the first time any of us used the CODA system. Now that I think about it, I don't think I've heard catfolks in ST being referred to as Regulans before reading it in the Decipher books. I think I like the other names better.
Er, in a related note, if anyone in the Kitchener-Waterloo region is interested in participating in a mid-TNG era RPG, please drop me a line. I'm short a player or two, as half my D&D group doesn't want to play ST. taHqeqs.
-------------------- "God's in his heaven. All's right with the world."
Registered: Apr 2001
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posted
They used Regulan just because of legal reasons.
I recommend you to go to http://forum.trek-rpg.net , if you didn't already. Their parent page hasn't been updated in ages, but the forums are filled with great resources for the CODA system.
Registered: Jan 2001
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posted
On S. John Ross' homepage you will find an article about The Regulans that was not taken, because Last Unicorn Games' was no more. The author self says "The rough draft of the Regulans (read: Caitians, but we weren't allowed to say that) from the same book." about his book "Final Frontiers".
posted
Fuck that noise. You don't have to play by Paramount's or anyone elses rules. I'd say go with Kzinti/Patriarchy as they are TEH SMAXXOR. Read the Man-Kzin wars to get a good brief picture of them.
You won't be sorry. And neither would your player. Well until the baddies figured out how easily the character gets distracted by dangly bits of string and birdies. Bonuses for agility and reflexes, minuses for intelligence possibly for endurance.
Registered: Sep 2000
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posted
Well, yeah, I agree BX. I use Regulans because it sounds less dorky. Never used the bad man-cats. Also, the Kzinti/Tzenkethi (if they are actually related) were never detailed on the newest sets of books (edited 1998 and later). You could guide yourself with FASA material.
Actually, I'd recommend you to go to the TrekRPG forums, do a search, and steal material as much as you please. Then, the names are totally on your taste.
Registered: Jan 2001
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posted
So, inspired, I started reading Man-Kzin Wars last night and in the forward, Larry Niven talks about the Ringworld RPG from Chaosium. If you're not able to find Kzinti specifics, partway down this page this guy's composed an outline for a GURPS conversion.
Registered: Sep 2000
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