posted
Hey, does anybody know why ENT doesn't have a navigator, like in TOS? At first I thought T'pol was with all the "exploring Vulcan Starcharts" but that seemed sorta stupid cause what's the purpose of our favorite litle Russian?
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Registered: Aug 2003
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posted
Essentially: Star Trek bridges (and I'm speaking in practical terms here, not, uh, Star Trek universe ones) only have four or five consoles that do anything important on a regular basis. Basically, Enterprise doesn't have a navigator because it has a tactical console. (And tactical-type duties were what Chekov and his predecessors spent much of their time doing anyway.)
It suddenly occurs to me that one difference between the bridge on Enterprise and those of previous shows is a lack of extra bridge stations. TOS had some, though it never used them. (Was their any actual set to Spock's left, even?) TNG had its handy aft section, convenient for plot explication when one doesn't want to have to break for a scene in the observation lounge. And there were whole wings of Ops in DS9 which were barely glimpsed, and whose function remains mysterious. Voyager streamlined things a bit, though they had those engineering and science consoles available on the rare chance they were required. I don't have anything witty to say about the Defiant, though her bridge seemed to have lots of extra space.
And yes, I'm sure I've probably said all this before in one of those earlier threads alluded to.
Registered: Mar 1999
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posted
Chekov really did nothing. Even in STII all he does is fire torpedos (Sulu is still flying the ship, navigating and firing the phasers: albiet poorly in the phaser dept.)
DS9's extra stations were probably for all that ore processing that Terok Nor did back in the good ol' days of the occupation. The stations were likely replaced with tactical stations once DS9 became a hornet's nest of firepower.
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Registered: Aug 2002
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posted
Er, that would be it. It was their job description after all. Although I imagine "plotting the course" would have been a good deal more complex when you are dealing with unknown space and the 5 billion scary SFX things that seemed to exist in Kirk's time.
Although you could make the assumption that it wasn't the most complex of jobs, since Chekov seemed to be able to double as science officer when needed anyway.
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Registered: Mar 1999
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posted
So what was the use of Chekov? Sulu could do that in a heartbeat along with his other jobs. (I don't think he would of minded the extra desk space either...)
Chekov could be helping the Chef with the magic food dispenser funnel
I can imagine it now....
"Checkov I need some bowtie pasta with meat sauce!"
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Registered: Aug 2003
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Primarily, on TOS, Chekovs' job were (and this list is compiled from about 6 episodes that come to mind that he played some sort of role in):
to compute, plot/lay in ships course and speed whilst travelling from Point A to Point B.
to coordinate with engineering for various tasks, including how much speed the ship will need or relaying the damage report.
to perform as the tactical officer, as he is noted many times alerting the crew of enemy vessels on his sensors, as well as determining such things as what an enemy vessels armaments are, as well as coordinating with regional intellegence.
to have shared control over the shields and phasers, including calculating targeting scanners and scoring hits and misses.
to calculate the point of origin, or tracking local incoming phenonmena, such as shuttles or enemy weapons/vessels.
to coordinate docking of shuttlecraft.
There is bunches more, but thats just a taste of what he has been seen doing, menial or otherwise. It does appear that the Navigator and Helm do share many similiar duties, probably accounting for reorganization of those two positions (+ Uhuras job) into the 3 positions of Conn, Ops and Tactical.
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Registered: Jan 2003
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Enterprise has a armory officer on the bridge who manages the weapons and T'Pol seems to manage whats incoming and where things are and where to go, all Travis does in drive the ship and sit there with a silly grin.
Maybe once Earth had progressed into space, made its share of unwelcome encounters and grew as a power and established an effective space fleet, the need to recoordinate the ships bridges to accomodate larger crews and duties to actaully be more prepared then they were when the keel of the Enterprise was layed which was at a time prior to knowing what was out there and how they intended to coordinate their ship when they did encounter it.
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Registered: Jan 2003
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quote:Originally posted by Futurama Guy: to calculate the point of origin, or tracking local incoming phenonmena, such as shuttles or enemy weapons/vessels.
quote:Originally posted by The Mighty Monkey of Mim:
quote:Originally posted by Futurama Guy: to calculate the point of origin, or tracking local incoming phenonmena, such as shuttles or enemy weapons/vessels.
That's "veapons/wessels," actually.
-MMoM
And wussians invented all shuttles, wessels and phenomena.
Registered: Aug 2002
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