A few points of interest:My character spends more time moving around the bridge than sitting in that chair. I want to be over here and see what the communications officer's doing, and then right behind the navigator.
So, possibly we do have a navigator on the bridge.
. She's a talented science officer. Am I hanging out with her? No.
I love this guys attitude Back to the conflict between the crew can go terribly wrong, but I hope they'll do it good.
You've got this other doctor guy we don't know what he is yet — so you're just tying to get a sense of who these people are.
Phlox is the Mystery Guy, so he has some major character development potential.
We're going on a mission — but I refuse to say too much about the pilot. What's limited us is our warp capacity. We've been working on this engine, which my father's been working on in conjunction with the Vulcans for a good 50 years, and we're finally able to achieve a warp speed that will allow us to really travel. So for instance, Travis Mayweather, he's my navigator, is a "Space Boomer" — he's grown up on cargo ships. He's got a line about, "… in the third, fourth, and fifth grade I was on my way somewhere." So, it's more about finally having the capacity to get out there and go into entirely different solar systems.
Now he says Mayweather is a navigator... Perhaps helm and nav *are* combined? And the Warp 5 (tm) engine project is 50 years old.
The biggest arguments are about, "Well, which button do you push now to make this open and this close?" and "Which opens the comm?" That kind of stuff. "Well, on Voyager —" "Nope, don't tell me what you did on Voyager." We're buttons and switches — the ship's hands-on now. Things slide and pull and push, and we're not talking to the turbolift.
I like.
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Titan Fleet Yards | Memory Alpha