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» Flare Sci-Fi Forums » Star Trek » Starships & Technology » USS Sovereign Existing NCCs? (Page 1)

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Author Topic: USS Sovereign Existing NCCs?
Mark Nguyen
I'm a daddy now!
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The Bridge Commander game demo is finally out:

http://128.241.27.46/indepth/bcdemo.htm

It lists the reg for the USS Sovereign as 73811. Unto the present there hasn't been an official number for this ship; anyone remember any other unofficial ones, and their sources?

Mark

[ February 15, 2002, 12:54: Message edited by: Mark Nguyen ]

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Shik
Starship database: completed; History of Starfleet: done; website: probably never
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74222. From Rick Sternbach & Mike Okuda, I think...but don't quote me on that. LUG had 17454, but that was OBviously SO wrong.

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The359
The bitch is back
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Maybe its a typo and they meant NCC-71454?

Anyway, NEVER trust registries from games. They really screw that stuff up. I remember all the mistakes in Starfleet Academy.

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David Templar
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Downloading the game now... *drools*

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Mark Nguyen
I'm a daddy now!
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The demo's hideously short - but it's good, and totally leaves you wanting more. In terms of bridge sims, it's clearly way better than anything that's come before. Hopefully, the full version will be worth the wait. Unfortunately, there's no full multiplayer mode.

Mark

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The Mighty Monkey of Mim
SUPPOSED TO HAVE ICE POWERS!!
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quote:
Originally posted by Shik:
74222. From Rick Sternbach & Mike Okuda, I think...but don't quote me on that.

Sorry to disregard your wishes, but WTF??? Why was I not informed of this??? [Mad]

Can anyone verify???

-MMoM [Big Grin]

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The359
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I remember seeing the NCC-74222 number many times as well. My assumption is that it popped up just like NCC-74600 is for the Intrepid. No one really knows who said it first, but it just seems to stick.

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Sol System
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It's out? Hooray!
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David Templar
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Oh god, I feel like I just got addicted to cocain or something... Other than a few silly issues (like not being able to fire torpedoes when you need to, and the lack of aft phasers on the GCS), I think they actually managed to things right.

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Mark Nguyen
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Wha? I'm able to fire torpedoes just fine. However, the firing arcs do get sorta annoying. But if they weren't annoying the game probably wouldn't be nearly as fun. [Smile]

Mark

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David Templar
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I find the lack of torpedoe (4F, 2A) on the GCS disturbing... They should have used the system from "A Final Unity". Now that was a proper GCS torpedoe setup: a tube with a max capacity of 10, variable spread size and spread angle, all balanced out by a reasonable loading time and accuracy.

They really need more torpedoes for the GCS, I'm having to resort to using tractor beams with fighting a BoP. I mean, a lousy BoP! *ashamed*

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Evolved
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Their registry for the Galaxy class USS Dauntless in the game is 718xx, which fits in with the other Galaxy class ships very well.

73xxx seems a good number when you remember that the Nova with 72xxx has similar features as the E-E.

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Mark Nguyen
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I checked: USS Dauntless, NCC-71879.

(Edit: It's not 71878)

Mark

[ February 16, 2002, 12:55: Message edited by: Mark Nguyen ]

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"This is my timey-wimey detector. Goes ding when there's stuff." - Doctor Who
The 404s - Improv Comedy | Mark's Starship Bridge Designs | Anime Alberta

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Amasov Prime
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quote:
Originally posted by Mark Nguyen:
I checked: USS Dautless, NCC-71878.

Mark

Well, then maybe it should be NX-01-B? [Big Grin]

There's a Sovereign you command in the later missions, anything known about her registry yet? I think it's the Icarus.

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EdipisReks
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A Final Unity definitely hadd the best combat. i still remember going into the neutral zone and somehow destroying 3 war birds, talk about luck! i really wish that bridge commander was more realistic weapons wise. to me, it is a big flaw in what otherwise seems like a great game.

--jacob

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