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Author Topic: The Elusive Warp Formula
spyone
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In the interest of getting more minds working on the problem, I'm bringing this over here from the TrekRPG.Net:
For TOS, use the Warp Factor cubed.

However, for TNG it is more illusive.
At Warp 1, warp^3 is right on.
At Warp 2, it is off by 25%
At Warp 3, it is off by 44%
At Warp 4, it is off by 60%
At Warp 5, it is off by 71%
At Warp 6, it is off by 81%
At Warp 7, it is off by 91%
At Warp 8, it is off by 100% Warp 8 is exactly Warp^3*2
At Warp 9, it is off by 108%
It looks like the formula just might be Warp^3*n, where n grow larger as Warp increases.

Using Warp^(10/3) as Been suggests:
At Warp 1, it is right on.
At Warp 2, it is right on.
At Warp 3, it is off by 00.001%. I'd call that right on.
At Warp 4, it is off by 00.004%.
At Warp 5, it is off by 00.001%
At Warp 6, it is off by 00.001%, this time short instead of over.
At Warp 7, it is right on.
At Warp 8, it is right on.
At Warp 9, it is right on.

This one's promising.

At Warp 9.2, it is off by 00.01%
At Warp 9.6, it is off by 00.02%
At Warp 9.9, it is off by 46.54%. The formula breaks down about here.
At Warp 9.99, it is off by 368.47%
At Warp 9.9999, it is off by 9261%
At Warp 10, where speed should be infinite, warp^(10/3) yields 2154, which is less than Warp 9.9.

we're onto something.

Then Been Said: I HAVE CLOSE, AFTER WARP NINE USE THE EQUATION

SPEED=-658.39*LN (1-WF/10)

IT�S NOT PERFECT, THE SPEED BELOW 9.6 ARE AS MUCH AS TEN PERCENT OUT AND ABOVE ARE RIGHT OUT BUT FOR NOW THEY ARE THE CLOSEST I CAN GET.

Frankly, I don't remember what "LN()" does.

Then Gaunt_Man said:
This is a formula I found in a file by James Dixon, I haven't tested it, but according to Jimmy D, it yields very accurate results:

V=X^Y, Where: Y=(10/3)+A+B+C+D
A=(((X-9.5)/2)+ABS((X-9.5)/2))/(((10-X)/2)+ABS((10-X)/2))*M*X
B=(((X-9.7)/2)+ABS((X-9.7)/2))/(((10-X)/2)+ABS((10-X)/2))*N*X
C=(((X-9.8)/2)+ABS((X-9.8)/2))/(((10-X)/2)+ABS((10-X)/2))*O*X
D=(((X-9.9997)/2)+ABS((X-9.9997)/2))/(((10-X)/2)+ABS((10-X)/2))*P*X
M=2.482070812522956*(10^-2)
N=-2.47992326011683*(10^-2)
O=-2.459507883040688*(10^-2)
P=-1.71893747069059813*(10^-1)
That's it in pseudo-BASIC.

As you can see, it's HIGHLY complex (which is why I haven't tried it), so someone who is mathematically inclined, please try it and tell us the results.

I tried it out, and here are the results:
This Warp Formula works fine up to Warp Nine.
At Warp 9.2, it is off by 1%
At Warp 9.6, it is off by 12.7%
At Warp 9.9, it is off by 20.6%
At Warp 9.99, it is off by 46.23%
At Warp 9.9999, it is off by 2.02%
Not bad. Gotta fix that Warp 9.99 thing. If anyone wants it, I have a basic program that executes this formula for known Warp Factors, and am working on one to do any warp factor as well as reverse calculation.

Reverse calculation is turning out to be harder than it seemed.

I am soliciting thoughts and improvements.

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TSN
I'm... from Earth.
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There is a formula out there that yields pretty much perfect results. I believe it was devised by someone named Shields...

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Jim Phelps
watches Voyager AFTER 51030
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Joshua Bell should publicize his Warp Velocities FAQ more:
http://members.aa.net/~skeksis/Star_Trek/FAQs/

The latest formula is a good compromise between simplicity and accuracy, while the one before manages to nail every factor pretty close.

A comment about the "deviations" from W^(10/3) - I'd argue that the formula is perfect from 1-9 and that the speed numbers in the Encyclopedia are simply a result of rounding. Try dividing some of the larger distances (to the Andromeda Galaxy, across the Federation and similar) by the travel times given in the table, and you'll see that the W^(10/3) relationship holds perfectly from 1 to 9.

After that, the curve was hand-drawn by Okuda, that's why there is no easy formula to match.

Boris


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Alpha Centauri
Usually seen somewhere in the Southern skies
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The guy with the perfect formula is Martin Shields. His webpage includes a Javascript calculator. Unfortunately, I am currently unable to track the URL.
Anyway, I have the calculator saved on my harddisk, and after toying with it for a while, I came to the conclusion that the Shields formula is the perfect one. It goes off nowhere, all known warp factor -- actual speed values come out without an error.

Oh, and spyone, LN means 'natural logarithm' (sp?). Every scientific calculator has the LN button. I can recommend you the CASIO fx-82.
[this message has no commercial intentions; and I don't work for CASIO]

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[This message has been edited by Alpha Centauri (edited June 30, 2000).]


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spyone
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Well, in the TNG Tech Manual, the author (Sternbach for this paragraph?) says that "Mike" did the math using an Excel spreadsheet. That's as close to revealing the math as they get.
I cite this merely to refute that the curve was "hand drawn". The statement above does not directly refute that, but...

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spyone
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Ignore me: Okuda drew the curve.

Also, Martin Shields' warp formula and warp calculator can be accessed via a link on the page mentioned above.

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Joshua Bell
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Lurk, lurk, lurk.
Registered: Mar 2000  |  IP: Logged
Shik
Starship database: completed; History of Starfleet: done; website: probably never
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Martin's URL:

http://www-personal.usyd.edu.au/~mshields/TV/

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"Do you know how much YOU'RE worth??.....2.5 million Woolongs. THAT'S your bounty. I SAID you were small fry..." --Spike Spiegel


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