First off, I need to credit Resistance at the Scifi-Art Forums for the inspiration to do this scene. His transporter room is really quite remarkable.This version is a post-movie, pre-TNG era transporter room. The transporter pads themselve are actually backlit, just like the real thing, using an object painted with the translucent plastic reflectance shader, with the lights actually inside the object, plus another object on top painted with standard Caligari Reflectance (has raytracing stuff missing from the phong reflectance shader) for the shiny reflecting surface. With this method, I am able to sit objects on the pad and actually have them be lit correctly from below. All details are modeled with the exception of the bomp maps on the floor and on the side walls of the transporter chamber itself. The lighting is intentionaly dim, so you may want to adjust your monitor brightness if they appear too dark on your monitor (they're fine on mine, but you never know).
This is still a work in progress and comments/suggestions are welcome as always.
If anyone has TNG era textures for the control console and the wall panel behind it, I'd appreciate it greatly if you could send them to [email protected] . I plan on changing the color scheme, but need the TNG textures to use as a base and don't have access to them here, so if anyone has a good clean scan of the TNG panels, I'd be forever indebted to you if you sent them to me.
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Sean Robertson
[email protected]
WEBolutionary Consulting Services
Mania-Online
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