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» Flare Sci-Fi Forums » Sci-Fi » Designs, Artwork, & Creativity » Prometheus Class Bridge

   
Author Topic: Prometheus Class Bridge
Mark
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Member # 1819

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Continued from here

Ok so I have filled two massive holes in the set (lol) and have now finished animating the main crew.

to do:
  • Complete Extras animations
  • Animate Doors
  • Group bridge materials so bridge dims at red alert
  • Texture Pillars
  • Fix wall plaque which refuses to show up in game for some reason
  • Remap/Retexture lcars which atm are only there as place fillers


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Mark Nguyen
I'm a daddy now!
Member # 469

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Oh man, that is so awesome I want to punch someone out. I love the idea of putting Miguel up front, as his duties jive more with the position than putting tactical there. There must be mods allowing him to be changed to the gold uniform befitting his role?

And I think there are steps to either side of the main console, no?

Mark

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"This is my timey-wimey detector. Goes ding when there's stuff." - Doctor Who
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Nim
The Aardvark asked for a dagger
Member # 205

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I love the Prometheus design and I think white is a very underestimated bridge-color, but there's a distinct lack of chairs. That goes back to the original design, of course.
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Mark
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Member # 1819

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quote:
And I think there are steps to either side of the main console, no?
yeh i beleive so, however its one of those thing im gonna have to just accept as being wrong lol

regarding tactical, its used during the episode (when doctor2 accidently hits a defiant with a photon torpedo) so ive placed felix there.

Extras have all been animated now. and saffi is obviously enjoying the view :S

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Mikey T
Driven
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LOL... I can't wait til it's ready.

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