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» Flare Sci-Fi Forums » Sci-Fi » Designs, Artwork, & Creativity » Cheyenne Class Schematic Tracing (Page 2)

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Author Topic: Cheyenne Class Schematic Tracing
Fructose
Active Member
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Shadow, I agree. But this thread wasn't about that and Fabrux asked us not to comment on the name/number. He clearly admitted that it was wrong in the begining. It shouldn't have been brought up. This thread is about his picture, let's get back to that.

*clears throat*

Nice work. And yeah, the engines are from the 1/1400 Ent-D. It's how I am building my model for those of you who know about it.

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It doesn't matter if you don't know what you're doing as long as you look good doing it.



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Bernd
Guy from Old Europe
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Great, Fabrux. I tried the automatic tracing tools of all available programs, but the result was poor. So you actually edited it pixel by pixel?

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"Species 5618, human. Warp-capable, origin grid 325, physiology inefficient, below average cranium capacity, minimum redundant systems, limited regenerative abilities."
Ex Astris Scientia


Registered: Mar 1999  |  IP: Logged
Fabrux
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I sure did. Beziers are way beyond my understanding, so I had to.

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"Huh. An intelligent guard. I never would have guessed."
-Stith, Titan A.E.


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Harry
Stormwind City Guard
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I bow to You, oh Master of Pixels!

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FuckU-FuckMe: Changing the feel of communication:
"What kinds of security controls does FuckU-FuckMe offer?

All FuckU-FuckMe users can control whom they connect to on an individual basis. There's no need to go to a public reflector. "

--------------------------------------------------------------------------------
Prakesh's Star Trek Site



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Bernd
Guy from Old Europe
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Fabrux: I guess that even understanding B�zier wouldn't help much. Have you ever tried Designer (the winner of my software test)?

BTW: Your rendition looks almost exactly like the file I get when I export my Deisgner drawing w/o smoothing - which sometimes works, unlike most other filters of Designer.

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"Species 5618, human. Warp-capable, origin grid 325, physiology inefficient, below average cranium capacity, minimum redundant systems, limited regenerative abilities."
Ex Astris Scientia


Registered: Mar 1999  |  IP: Logged
Fabrux
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Where can I get Designer? Might be worth a try.

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"Huh. An intelligent guard. I never would have guessed."
-Stith, Titan A.E.


Registered: Mar 1999  |  IP: Logged
Matrix
AMEAN McAvoy
Member # 376

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How long did this take you? An hour? To make anything remotely looking like that it would take me a couple days using a P.O.S. MGI studio. It's the only thing I have!

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It is better to walk the path of the devil than to be in the path of the devil. Though it still might not be the right path.

[This message has been edited by Matrix (edited July 12, 2000).]


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Sunspot
Wasting Away
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Well, the original probably took a few days. I'd guess about 30-60 minutes for this tracing.

Maybe.

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What I'm looking for / Cannot be sold to me / I wish they all would stop trying / 'Cause what I want and what I need / Is and will always be free

- Incubus


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Bernd
Guy from Old Europe
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Fabrux: You might try an older version of Designer (well, except for version 6 which has too many bugs), somewhere as a special offer in a computer shop or department store. But be warned: Drawing is fine, but the export filters are crap!

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"Species 5618, human. Warp-capable, origin grid 325, physiology inefficient, below average cranium capacity, minimum redundant systems, limited regenerative abilities."
Ex Astris Scientia


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Fabrux
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This tracing took about maybe 20 minutes or so. I don't remember.

Bernd: I might look into that.

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"Huh. An intelligent guard. I never would have guessed."
-Preed, Titan A.E.


Registered: Mar 1999  |  IP: Logged
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