posted
If you're doing schematic type stuff, I'd use a thinker outline on the outside edges.
As for shading, the first thing you have to do is determine your light source. Once you do that, It's not all that difficult to determine which side of an object is the light side and which is the dark.
Also, I'd try and use a little relflectd light for realism. In other words, if you've got light coming from the right, everything on the right will be light, everything on the left will be dark, except for a little sliver of light on the left edge to account for a little reflected light from the other direction.
posted
Actually, I have a related query. I just finished a schematic of the Enterprise phase pitol, and was thinking it'd look really cool if it could be shaded and coloured, but I don't know how. Anyone got any tips for doing that using PSP (I have Photoshop, but don't really know how to use it)?
posted
To do something like that in Photoshop wouldn't even take that much know how. You could use the Magic Wand to select all the white areas you want to paint in, or selct them one at a time, then use the gradient tool to get a nice subtle color change.