quote:Originally posted by MinutiaeMan: I despise the lack of opening credits, though. If the end credits theme is anything to go by, it would've been awesome.
Title credits have clearly gone out of fashion.
Small tech related note that just occurred to me; if there are several seed ships running around, manufacturing and dropping off gates, then where the hell are they getting all that Naquada from? Assuming the writers have thought it through, there could be a much larger mobile infrastructure at work than just a few seeders. Scout/probes, auto-mining/prospector ships maybe even bulk freighters. The Destiny may be able to plunge into a star to refuel, but without the aforementioned support, a seeder that has to restock itself would be forced to search for sources of Naquada (in addition to habitable planets) and then stop to mine and refine it.
OK I keep watching the last episode "Light" - it's really good. The music is great. The best part is the part I mentioned before - onwards from when Rush realises there wasn't any turbulence (when he finishes reading his book).
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Quickie notes on a good episode, which felt more like the REAL end to the premiere episode:
- Time is immediately after the previous episode, and takes a little over a day to do.
- Young gets 2+15 people for the shuttle, which is the maximum number it can sustain with life support. Fittingly, there are exactly 17 seats on the set.
- While it's not a clear determiner, to get to the shuttle people go up one deck from the gate room set and then circle back around to exit somewhere up there. This suggests that the stargate in the gate room is at the fore end of the room, with the dialing computers and stairs at the aft end.
- Similarly, the obs deck must be above the gate room as well, since the shuttle dock is below the obs deck. Looks like the team so far have occupied only the superstructure on the "spine" of the ship.
- When the shuttle launches, you see its engines suggest a more primitive propulsion system, though it must obviously have antigrav to fly in an atmosphere. It also has cool pulsing RCS thrusters, also suggesting that antigrav isn't used for maneuvering.
- The team gets their first look at the outside FROM the outside of the ship. Funny how the database they've accessed so far has plenty of deck schematics but no one bothered putting a picture of the ship itself in there? Must be in a corrupt file.
- Greer was in lockup back on Icarus because he attacked Telford. Apparently the latter deserved it.
- The slingshot is a good idea, though I question how practical it would have been. The whole rendezvous happened in minutes on screen; unless both ships were moving at a considerable fraction of the speed of light, it would have taken hours at least. "real life" slingshots from today's planetary probes take weeks and months to execute.
quote:- When the shuttle launches, you see its engines suggest a more primitive propulsion system, though it must obviously have antigrav to fly in an atmosphere. It also has cool pulsing RCS thrusters, also suggesting that antigrav isn't used for maneuvering.
If memory serves, Ancient & Goa'uld tech doesn't use anti-gravity so much as inertial cancelling tech for their ships. Which is how the F-302s use conventional engines as well as xeno-tech, so the relatively crude engines and thrusters would make sense.