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Definatly looks more like a rank insignia. Private by the looks of it, although as you say, that blob could mean it's a Lance-Corporal. Or it could be a squad number, or a service logo (mini-maco shark). I'm betting that the departmental insignia is that stripe above, given that it appears to have all three department colours and the TOS command star.
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Well there's plenty of time and opportunity to sort that out down the road, once the Xindi arc is completed. In the mean time, some random extrapolation of those rank insignia.
All that is left to do is the ship itelf, and some black outlining. My original PSD working file is actually 3times the resolution this is, but for a WIP preview, this is good enough. I actually have part of the ship done already, but I'm going to finish it tomorrow. This is plenty to be done for this evening.
I should have it completely done tomorrow or sunday at the latest.
Oh yeah, I'm a layer fanatic, so that's why the ship-side edge of the trails look weird, the ship will layer over top of the ends, so it'll end up perfectly smooth.
Registered: Jan 2004
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Jesus X, your mission patch is really coming along. I can not wait to see the final product. Keep up the good work.
Registered: Oct 2002
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Thanks. I fixed a couple small nits with the "flame trail", so it's a touch cleaner, but let me tell you. This Phoenix is a BITCH... Line art at arbitrary viewing angles is not quick work.
Registered: Jan 2004
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quote:Originally posted by Reverend: Tell me about it. I've been avoiding this one like the plague.
I'm done with the outlines for the nacelles and the body, need to line in the crew pod, then color it and I'm done with this one. Never again shall I attempt this from crappy sketches.
Registered: Jan 2004
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quote:Originally posted by AndrewR: Crappy sketches are harder than blurry screen captures from rumpled uniforms!?! I thought that THAT was impressive.
I completely agree. Jesus X, you are doing a fine job with those sketches. The screen captures are much harder, try designing a starship with a screen capture and have it look like the onscreen model. That is a challenge. You are doing fine.
Registered: Oct 2002
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quote:Crappy sketches are harder than blurry screen captures from rumpled uniforms!?! I thought that THAT was impressive.
Well, with this sketch, the lines aren't clean, nor really well aligned. so I'm kinda extracting the necessary detail and ignoring some mistakes, but there's still a sketch feel to it, as I'm not adhereing specifically to a perfect lineart rendering.
Masao:
quote:You are a brave man, Jesus. I wonder if anyone's ever done a 3-D mesh of Phoenix. That would make your job a lot easier.
I looked.
quote:What font are you using for the text? The original used Microgramma Bold Extended, but you seem to be using a font that's been horizontally stretched.
I'm using the fan-made "Jefferies" font. But when you pull text around a path, there's some distortion. And on a curve this tight, it gets worse. I need to quite procrastinating and upgrade from Photoshop 6 to Photoshop CS, which has a better text engine with text-on-a-path capabilites...
Ok, preview number 2, with the half done Phoenix, but uncolored. That'll come after the cabin pod, and will really help the look.