posted
Well, im still new at this but this is my first run at making my own vessel, model and all. Anywho, this is my pet, the Ragnar class science vessel. These pics are what i have so far. the basic spec i have devised are
Size: 272m x 44m x 100m (L x H x W) Crew: 112 Decks: 11 Speed: Warp 8.5- 9.0 Armaments: I dont know exactly but perhaps yall might be able to help for a science vessel i figure something like the Nova but maybe a little heavier, considering the unrest in the quadrant around this time and the size of the vessel
i figure it to be contemporary wit h the Sovereign, Intrepid, and Nova class era
This was the first build:
This is the current build (2):
Registered: Mar 2008
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posted
Well people on this site may not be there and i want as much input as possible
Registered: Mar 2008
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Daniel Butler
I'm a Singapore where is my boat
Member # 1689
posted
What program are you using to model it? If that program doesn't have a rendering engine, perhaps you can figure out how to convert it to .pov format and render it with POV-Ray so it looks solid instead of that wireframey look.
It does look like it's contemporary with Intrepid et al. Sort of looks like a cross between Nova and Intrepid really, in shape I mean.
As for armament...something like 2 forward and 1 aft torpedo tube (probably photon but perhaps quantum) and maybe a dozen phaser arrays?
Registered: Jul 2005
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can you recomend any other program, like an idiot i did it in Sketchup so i wont do or render the file. I guess ill have to find another one and redo it
Registered: Mar 2008
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posted
I remember back in the swingin' 90's, the Starfleet ship charts usually had an Intrepid design with large Sovvy-like nacelles. I always wanted to see that ship in a 3d-model, seemed more potent than the little nacelle buds of the Intrepid. This design kind of reminds me of that thing.
Registered: Aug 1999
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Daniel Butler
I'm a Singapore where is my boat
Member # 1689
posted
Depends if you have money or not. If yes, Bryce or 3DStudioMAX (if you're flippin' rich) or Maya (if you're flippin' richer). If not, perhaps Art of Illusion - the learning curve is a bit steep but it's free and exports to .pov which is a great render engine. Supports photon mapping, metablobs, all sorts of neat things.
Registered: Jul 2005
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posted
You can also find gmax out there someplace, the free version of 3DSM. Turbo Squid I think. Renders with pov-ray also.
k3d is another open source. It may have a different name, of that is the new name. It's been a while.
-------------------- "You are a terrible human, Ritten." Magnus "Urgh, you are a sick sick person..." Austin Powers A leek too, pretty much a negi.....
Registered: Sep 2000
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posted
Nice. I would put one torpedo tube on the dorsal forward saucer, maybe on deck 3 or 4 ( when you get far enough along to determine deck numbers), another on the very bottom of the secondary forward hull, like the E-E, and one aft, between the nacell pylons. I'm sure there would be room around that area even if there is a shuttle bay in that area, and it would still give the launcher a pretty good firing arc. As for phasers, I'd go for multiple smaller arrays around the saucer instead of one or two huge ones like Voyager; none maybe more than a third-saucer in length. Something similar to the placement on a Nova class vessel.
-------------------- "Kosh, I'd like to introduce you to our Resident schmuck and his side kick Kick Me."-Ritten
"Fighting for peace is like screwing for virginity". -George Carlin
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