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» Flare Sci-Fi Forums » Sci-Fi » Designs, Artwork, & Creativity » USS Bradbury redux (Page 3)

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Author Topic: USS Bradbury redux
The Ginger Beacon
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Oh, I like that Rev. I think the deflector should be in the more "traditional" place on lower hulls. For me, the aggressive styling on the enginering hull goes a bit too far forwards perhaps - but only a bit.

And Jason, if the hulls connected at the back, wouldn't it be a bit to NX class?

As for two deflectors? Redundancy, like on Voyager? Or perhaps with the flat design of the ship, rather than having a big "searchlight" deflector, two smaller lower powered units could be better directed.

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I have plenty of experience in biology. I bought a Tamagotchi in 1998... And... it's still alive.

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Axeman 3D
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I dont have a problem with 2 deflectors, it's easily explainable, and I think I'm with Ginger on preferring the placement underneath rather than the rather Cylon looking slashes. If I get a chance over the next couple of days I'll mock up a quick version of this one and see how it looks at various angles. As we have learned to our cost, the 2D does not always translate easily or fully into 3D.

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Teh PW
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Me likes.... but....

ok, round Excely dishs either on top the nacelles or on the bottom. keep the curves of the secondary hull and think about the lower 'bridge' under the primary hull and now inbetween the catamaran hulls. what else would you put there?

and the Braddy isn't supposed to be a front line combatant is it? think about it. what if you used as the 24th century version of a Ptemky (sp?) cargo tug? that underbirdge could be the connection to something else?

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Teh PW
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and another thing. if you ultimately do construct a version with all these ideas we've given you, could we still keep the original as BASE line from which varients of the class have been built?

ooooooooooohhhhhh, Ship Building! Someone tell me when we did that last? [Big Grin] *giggles*

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Reverend
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I tend to think of the Bradbury as a one-off testbed ship for a bunch of different systems that ended up in later full production classes like the Sovereign, Intrepid & Defiant. Mostly boring stuff like the Bio-neural gel packs, regenerative shields, newer engine design, etc.

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Jason Abbadon
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A testbed is a nice idea for this- I can see a swappable pod (either rising above the bridge or dropping below the "waterline") like a Nebula-
That way it would attach at the back (which this class desperately needs, IMHO) without being "like the NX-01".

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Reverend
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I really don't think an outboard pod would suit here. Besides, it doesn't make much sense to use an outboard pod to test an integrated system. Those things are more for mission specific functions, not equipment testing.

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Axeman 3D
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Wasn't one of the canon designs supposed to have a plug-in bridge module anyway, so that they could upgrade quite quickly when in dry dock? I seem to remember reading that somewhere in the specs.

I'm with Rev on this one, they would make a testbed ship, not a subsystem strapped on to a standard ship, otherwise it's no fair test of the new systems. I suspect that like most navies they'd make a smaller one-off ship to test the concept, before building the ideas into a larger, fully functional ship.

Actually, on the web RPG game site that the new model was made for, the guy has come up with the premise that it's a testbed ship that has been loaned to an Ambassador for a special mission, rather than tying up a front line vessel.

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Reverend
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Supposedly they all had plug-in bridges. Though I think Voyager's was the only one with it's own cargo bay & escape pods.

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Jason Abbadon
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It could also be an "NX" concept that, while servicable, was not deemed suitable for mass production.

I like to think there are a gaggle of such "one off" ships in service- most as escorts, transports or diplomatic duty.

I really cant see this thing fighting anyone.
Thus my idea for making it a transport/liner.

We should design a large colony ship- we've never seen anything like that in Trek, yet even small colonies would need a lot of initial equipment and hundreds of colonists.
Terraforming (even slightly) would require even more....the ship would have to be large.

I sorta like the notion of the ship itself becoming the colony- most of it landing to be disassembled into various buildings and shelters with the remainder staying orbital as assorted orbital sats for weather, communications and defense.

Back to the Bradbury, I still want to see a version with the bussards on the "bumps"...
Also cool would be to lose the dual deflectors and install a Sovvie deflector hanging down from where the torpedo launcher is on the sovvie.

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Axeman 3D
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They've mentioned colony ships a few times on the show, it wouldn't do any harm to have a bash at making one. As you say it would probably seperate into a lander section and a space section, with the lander section carrying equipment, life support, power and so forth. The space section would act as a basic space station, comms array and escape route should it all go wrong. Hmmmm...

Anyway, the Liner idea is ok, but I dont think it would suit the Brad design. It really does look more like an experiment with engineering hulls and nacelles, rather than something built for transporting people in luxury with lots to do.

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Reverend
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I've occasionally toyed with designing a colony ships. I thought it'd be an interesting twist on the original idea for the Enterprise, where the saucer is the part that lands and the rest of the ship stays in orbit.

As for the Brad, I don't see any reason why it has to be a failed class that got converted into a transport. A ship purposefully designed to be a test-bed platform seams perfectly reasonable to me. There may well have been others built, say two or three more, but not a full production run.
Sort of like the Bell X-1 series, just not quite so revolutionary.

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Jason Abbadon
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Well, in an emergency, the Brad can make a water landing. [Wink]
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Axeman 3D
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OK, I tried some of the suggestions with the Brad, and I have to say it looked crap. The layout is kind of limited when you try to play around with it a bit, I think it's too special to be toyed with. I think maybe we'd be best to move on from this thing and maybe go design a colony ship or something.

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Toadkiller
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As for the whole ship becoming the colony thing - I really like the idea. Seems that the warp drive section should either turn into a sort of system defense ship/coast guard type deal or return to the federation to pick up another landing module.

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