posted
Ok just testing the waters here This is a 4600 poly model for use in Star Fleet Command. Some mesh and much texture work still to be done.
At 220 meters in length, the Antares Class is equally adept at patrol, supply, and short duration exploration missions. Capable of carrying a small standard cargo pod, the Antares is utilized mainly for supplying outposts in high risk areas of the Federation.
This is a hypothetical design by Bjo Trimble for the USS Antares in the TOS episode "Charlie X". I used the excellent 4-view drawing by "Kris" found at: http://www.trekships.org/antares.htm
Regarding the ship, this is nice model. Although I don't like some element of design, the model itself is very good. It looks like it was made by Rick Knox himself Although... some weathering on hull wouldn't hurt
-------------------- "Do I remember about my amnesia?"
Registered: Jan 2003
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Most of the mesh is bare now but soon all will be covered. This will be my first ship that will have medium weathering using a new technique that I learned from ... hehe...Rick Knox (p81).
Registered: Feb 2003
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If you ask really nicely I may be able to show you what the hull looks like without the nacelle in the way and maybe...just maybe I'll be able to swing you some original image maps for the pennants and the cargo landing grid.
quote:Originally posted by Reverend: That ship looks eerily familiar...
If you ask really nicely I may be able to show you what the hull looks like without the nacelle in the way and maybe...just maybe I'll be able to swing you some original image maps for the pennants and the cargo landing grid.
Ahh hah! The Creator of the Awesome Drawing. lol - I was gonna email you hwen I had more textures done and the mesh completed. i swear...
Yes - by all means - i would really like to see any detail dwgs you may have. Because of the poly limits for the game it is not as finely detailed as it deserves to be but I will do my best.
The impulse engs still needs to be meshed. black/yellow stripe boxes around the left/right phasers I dont like so i will trsh that, it was just an experiment.
I think the only major area i deviated from your dwg is the structure underneath the warp pylons that appears in the original Bjo drawing but not in your plans. Its just an addon and i was debating whether to keep it or not.
Thanks Rev and all for your feedback!
Registered: Feb 2003
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quote: Yes - by all means - i would really like to see any detail dwgs you may have. Because of the poly limits for the game it is not as finely detailed as it deserves to be but I will do my best.
Here's a start, I worked out the cargo pad's layout quite a while ago with the intention of doing a mesh with either Kenny (10 Bellies) or The Red Admiral, but since none of us have gotten around to it yet you can use it and see what I had in mind when I drew the schematics. If you tell me how big the maps need to be I can e-mail you the pad markings separately.
Since the shuttlebay was going to be largely obscured by the nacelle most of what you see here was only done roughly as a reference for when it came to doing the aft view, so don't worry too much about the bad curves on the bay doors. Secondary hull
quote: The impulse engs still needs to be meshed.
I found that the impulse engines were the most difficult part to draw on this ship for many reasons and I'm still not happy with the results, so if you can figure it out then you're a cleverer man than I.
quote: black/yellow stripe boxes around the left/right phasers I dont like so i will trsh that, it was just an experiment.
That's ok, I know what the WIP process entails. I know the phasers are very difficult to see so here's a closer view.
Most of these are mounted on a curved part of the hull so the side view isn't perfectly square like it should be.
quote: I think the only major area i deviated from your dwg is the structure underneath the warp pylons that appears in the original Bjo drawing but not in your plans. Its just an addon and i was debating whether to keep it or not.
Yeah that is something that I ultimately decided to drop very early on in the process. For the simple reason that it made the aft end seam too bulky and cumbersome where I wanted it to have a more slender, streamlined look.