- Finish off all the top and bottom secondary hull sections. - Probe Launcher ring. - Running lights. - Port/Starboard lights. - Blinking running lights (if there are any). - Impulse Engines. - Shuttlebay. - Phaser cannon ports. - Finish off Deflector Secondary hull. - Various docking hatches. - Create better textures for the windows. - Texture all unfinished parts. - Tweak the texture properties to get the right "look." - Create a set of hull lights for engine glows. - Create a light-box to fit the mesh in. - Render lots of nice looking pics.
And once I've done that, and if I can be bothered, I'll add very low poly rooms and lights behind each of the windows to give the sense that you can actually "see" inside the ship.
Anyways been tweaking the mesh some today. Added the textures for the main part of the nacelles now. Fixed the end caps. Raised/lowered parts of the pylon struts to try and break up the flatness of it (although I'm not too sure of the result of that). Texture various parts of the sensor arrays and other dorsal saucer features. Added the "nipple" to the bottom of the sensor dome. Is that bump the right size? Toned down the bussard and warp grille glows a little. And a few other little things which I can't remember now.
posted
Just testing a light box setup here, the main scene light is a little too strong. Ignore the weird blue glows on the inner engines and pylon, as I was just testing out some glow lights there, but I'll need to tweak them a lot:
posted
I've been working on the secondary hull's "belt," the parts that I assume are sensor pods, cargo bay, and one of the airlocks. Mostly un-textured at the moment, but I'm probably gonna rework all the textures, as they still look too bland.
-------------------- Justice inclines her scales so that wisdom comes at the price of suffering. -Aeschylus, Agamemnon
Registered: Aug 2002
| IP: Logged
posted
Looking good, though I don't think you need to apply an aztec pattern to the forward sensor domes. Also, you might want to try applying a different texture to the raised sections of the nacelle pylons, or no texture at all. As it stands it looks far to continuous.
posted
I like your progress so far. I look forward to it's completion.
-------------------- I've come a long way for the power of Genesis, and what do I find? A Square Pegs reject, another actress playing Saavik, and Leonard Nimoy's stand-in.
Registered: May 2003
| IP: Logged