Daniel Butler
I'm a Singapore where is my boat
Member # 1689
posted
Hard drive space doesn't stop something from working unless you actually have so little that you can't install it. It's RAM that is the computers 'working' memory. (Well except for the page file/swap volume, but...)
I never had a cassette drive but I always wanted one for some reason. It's funny, my first computer had only 8 mb of RAM, and modern RAM average amounts outstripped the HDD capacity of that thing so long ago it's not even amusing to mention it anymore. It'd be like saying "lol vacuum tubes." And yet I remember the internet and color graphics and all, and it doesn't seem THAT shitty compared to modern stuff...Hmm...memory must be very fuzzy...
Registered: Jul 2005
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posted
OK... finally got a chance to finish this bridge design. Rev... hit me with a station list. I don't have them numbered, but I need something for those freestanding consoles along the inner rail to do also.
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Ok, let's see... 01 - Uppy downy, sidey side thing. 02 - Ladder 03 - Mission Ops 04 - Captain's log rest 05 - Helm 06 - Nav 07 - Burk! Feed me. 08 - Sony Vaio 09 - Probe Control 10 - Astrometrics 11 - Engineering 12 - Comms 13 - Planetary Science 14 - Aux Systems
Remember that this way all Ships Operations stations are to the Captain's left and all Mission Operations are to the Captain's right. As for the rail consoles, I'd call them general purpose computer terminals. The type that can be configured for just about anything, depending on the need. For instance during a resupply one can be configured to monitor the cargo/docking operations an coordinate with docking control without tying up the comms station OR the can be set to read telemetry during a full planetary survey OR act as damage control stations during an emergency...and so on and so forth.
posted
It's been a while since I last did any work on the Antares, but managed to have a crack at it today for a few hours.
Not much improvement yet, just been fleshing out some of the Hull panelling and other details. Finished off the bottom of the saucer and the rim, now fully modelled and with the main textures added (Still have to do textures for the smaller objects like the sensors). Added a turbolift shaft behind the bridge, and did a little work on some of the top secondary hull panelling and detailing before I start texturing. Anyways here's a bunch of pics:
quote:Originally posted by OverRon: It's been a while since I last did any work on the Antares, but managed to have a crack at it today for a few hours.
Not much improvement yet, just been fleshing out some of the Hull panelling and other details. Finished off the bottom of the saucer and the rim, now fully modelled and with the main textures added (Still have to do textures for the smaller objects like the sensors). Added a turbolift shaft behind the bridge, and did a little work on some of the top secondary hull panelling and detailing before I start texturing. Anyways here's a bunch of pics:
Coming along fine, the only not I have for now is that the smallest circle at the centre of the ventral sensor dome should actually be a little bump/dome in and of itself, rather than an outline. If you remember the ion-pod/nipple thing on the e-nil, you'll get the idea.
Can't wait to see the finished product. For some reason I have an image of this thing being launched from dry dock, just as the Enterprise is coming in for it's overhaul.
quote:Originally posted by Aban Rune: OK... how's this?
Spiffy.
I'm wondering, should I do a refit version of this design and if so in which era should it take place? I'm thinking since the Hermes was in the 10xxx range it should be a post Excelsior, pre-Ambassador type look. Perhaps taking a few ques from Probert's original Ambassador concept.
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Well I've been working on the engines today. I think I've finished off all of the modelling for them, except for the running lights on the tops. Done a little bit of texturing on the nacelles as well. This took me a lot longer than I expected, trying to include all the little details from Rev's schematics. All that's left to do with the nacelles are the main textures, but most minor textures are done there now.
Some close-ups of the nacelles. These parts differ the most from the original plans, but if you notice any glaring discrepancies let me know. Finally amended the pylon strut thingies and added the chamfer on the sides that are on the new plans. Also how far in does the cylinder and hemisphere go into the back end of the nacelle? As what I've done just doesn't look right.
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Small point, but the nacelle end caps aren't nearly as deep at that. Not that you can tell from the plans as it's one of those details that don't show up on a cross-section, like so. I would also add some topography to the nacelle pylons so everything isn't so perfectly flush. Giving the plasma vents some dimension would be a good start. Also, though I realise it's early days, but I'd tone down colour on the ramscoop and the warp grill a bit. Have a look at the glow the Enterprise had in TMP to get an idea of the temperature of the colours. Not burning white hot as much as a simmer.